A Real-Time PDDL-based Planning Component for Video Games
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Olivier Bartheye, Eric Jacopin
A Real-Time PDDL-based Planning Component for Video Games
AIIDE, 2009.

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@inproceedings{AIIDE-2009-BartheyeJ,
	author        = "Olivier Bartheye and Eric Jacopin",
	booktitle     = "{Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/778",
	isbn          = "978-1-57735-431-4",
	publisher     = "{The AAAI Press}",
	title         = "{A Real-Time PDDL-based Planning Component for Video Games}",
	year          = 2009,
}

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