A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games
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Julian R. H. Mariño, Levi H. S. Lelis
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games
AIIDE, 2016.

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@inproceedings{AIIDE-2016-MarinoL,
	author        = "Julian R. H. Mariño and Levi H. S. Lelis",
	booktitle     = "{Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14016",
	pages         = "65--71",
	publisher     = "{AAAI Press}",
	title         = "{A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games}",
	year          = 2016,
}

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