Using Applied Games to Engage mHealth Users: A Case Study of MindMax
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Kellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson 0001
Using Applied Games to Engage mHealth Users: A Case Study of MindMax
CHI-PLAY, 2018.

CHI PLAY 2018
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{CHI-PLAY-2018-VellaPKPMJ,
	author        = "Kellie Vella and Nikki Peever and Madison Klarkowski and Bernd Ploderer and Jo Mitchell and Daniel Johnson 0001",
	booktitle     = "{Proceedings of the Fifth Annual Symposium on Computer-Human Interaction in Play}",
	doi           = "10.1145/3242671.3242686",
	isbn          = "978-1-4503-5624-4",
	pages         = "511--522",
	publisher     = "{ACM}",
	title         = "{Using Applied Games to Engage mHealth Users: A Case Study of MindMax}",
	year          = 2018,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.