Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games
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V. Scott Gordon, Ahmed Reda
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games
CoG, 2006.

CIG 2006
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@inproceedings{CIG-2006-GordonR,
	author        = "V. Scott Gordon and Ahmed Reda",
	booktitle     = "{Proceedings of the Second Symposium on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2006.311702",
	isbn          = "1-4244-0464-9",
	pages         = "205--210",
	publisher     = "{IEEE}",
	title         = "{Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games}",
	year          = 2006,
}

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