Player modeling using self-organization in Tomb Raider: Underworld
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Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis
Player modeling using self-organization in Tomb Raider: Underworld
CoG, 2009.

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@inproceedings{CIG-2009-DrachenCY,
	author        = "Anders Drachen and Alessandro Canossa and Georgios N. Yannakakis",
	booktitle     = "{Proceedings of the Fifth Symposium on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2009.5286500",
	ee            = "https://www.wikidata.org/entity/Q59570666",
	isbn          = "978-1-4244-4814-2",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{Player modeling using self-organization in Tomb Raider: Underworld}",
	year          = 2009,
}

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