Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time
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Klaus P. Jantke
Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time
CoG, 2009.

CIG 2009
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@inproceedings{CIG-2009-Jantke,
	author        = "Klaus P. Jantke",
	booktitle     = "{Proceedings of the Fifth Symposium on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2009.5286488",
	isbn          = "978-1-4244-4814-2",
	pages         = "88--95",
	publisher     = "{IEEE}",
	title         = "{Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time}",
	year          = 2009,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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