Daniel A. Ashlock
Automatic generation of game elements via evolution
CoG, 2010.
@inproceedings{CIG-2010-Ashlock, author = "Daniel A. Ashlock", booktitle = "{Proceedings of the Sixth Conference on Computational Intelligence and Games}", doi = "10.1109/ITW.2010.5593341", isbn = "978-1-4244-6295-7", pages = "289--296", publisher = "{IEEE}", title = "{Automatic generation of game elements via evolution}", year = 2010, }