Mining game logs to create a playbook for unit AIs
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Daniel Wehr, Jörg Denzinger
Mining game logs to create a playbook for unit AIs
CoG, 2015.

CIG 2015
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{CIG-2015-WehrD,
	author        = "Daniel Wehr and Jörg Denzinger",
	booktitle     = "{Proceedings of the 11th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2015.7317897",
	isbn          = "978-1-4799-8622-4",
	pages         = "391--398",
	publisher     = "{IEEE}",
	title         = "{Mining game logs to create a playbook for unit AIs}",
	year          = 2015,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.