A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay
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Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay
CoG, 2019.

CoG 2019
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@inproceedings{CoG-2019-IshiiITH,
	author        = "Ryota Ishii and Suguru Ito and Ruck Thawonmas and Tomohiro Harada",
	booktitle     = "{Proceedings of the IEEE Conference on Games}",
	doi           = "10.1109/CIG.2019.8848069",
	isbn          = "978-1-7281-1884-0",
	pages         = "1--6",
	publisher     = "{IEEE}",
	title         = "{A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay}",
	year          = 2019,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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