Towards Procedurally Generated Languages for Non-playable Characters in Video Games
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Joshua Sirota, Vadim Bulitko, Matthew R. G. Brown, Sergio Poo Hernandez
Towards Procedurally Generated Languages for Non-playable Characters in Video Games
CoG, 2019.

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@inproceedings{CoG-2019-SirotaBBH,
	author        = "Joshua Sirota and Vadim Bulitko and Matthew R. G. Brown and Sergio Poo Hernandez",
	booktitle     = "{Proceedings of the IEEE Conference on Games}",
	doi           = "10.1109/CIG.2019.8848093",
	isbn          = "978-1-7281-1884-0",
	pages         = "1--4",
	publisher     = "{IEEE}",
	title         = "{Towards Procedurally Generated Languages for Non-playable Characters in Video Games}",
	year          = 2019,
}

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