How Gamification and Behavior Science Can Drive Social Change One Employee at a Time
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Susan Hunt Stevens
How Gamification and Behavior Science Can Drive Social Change One Employee at a Time
HCI, 2013.

DUXU CXC 2013
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@inproceedings{DUXU-CXC-2013-Stevens,
	author        = "Susan Hunt Stevens",
	booktitle     = "{Proceedings of the Second International Conference on Design, User Experience, and Usability. Part II: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience}",
	doi           = "10.1007/978-3-642-39241-2_65",
	isbn          = "978-3-642-39240-5",
	pages         = "597--601",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{How Gamification and Behavior Science Can Drive Social Change One Employee at a Time}",
	volume        = 8013,
	year          = 2013,
}

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