Games as Technological Entry Point: A Case Study of Uzbekistan
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Beth E. Kolko, Alex Thayer
Games as Technological Entry Point: A Case Study of Uzbekistan
DiGRA, 2003.

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@inproceedings{DiGRA-2003-KolkoT,
	author        = "Beth E. Kolko and Alex Thayer",
	booktitle     = "{Proceedings of the Second Digital Games Research Conference: Level Up}",
	ee            = "http://www.digra.org/digital-library/publications/games-as-technological-entry-point-a-case-study-of-uzbekistan/",
	title         = "{Games as Technological Entry Point: A Case Study of Uzbekistan}",
	year          = 2003,
}

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