“To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design
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Carl Therrien
“To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design
DiGRA, 2011.

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@inproceedings{DiGRA-2011-Therrien,
	author        = "Carl Therrien",
	booktitle     = "{Proceedings of the Sixth DiGRA International Conference: Think, Design, Play}",
	ee            = "http://www.digra.org/digital-library/publications/to-get-help-please-press-x-the-rise-of-the-assistance-paradigm-in-video-game-design/",
	publisher     = "{Digital Games Research Association}",
	title         = "{“To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design}",
	year          = 2011,
}

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