Mark Claypool
Motion and scene complexity for streaming video games
FDG, 2009.
@inproceedings{FDG-2009-Claypool,
author = "Mark Claypool",
booktitle = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}",
doi = "10.1145/1536513.1536529",
isbn = "978-1-60558-437-9",
pages = "34--41",
publisher = "{ACM}",
title = "{Motion and scene complexity for streaming video games}",
year = 2009,
}











