Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development?
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Emerson R. Murphy-Hill, Thomas Zimmermann, Nachiappan Nagappan
Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development?
ICSE, 2014.

ICSE 2014
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{ICSE-2014-Murphy-HillZN,
	author        = "Emerson R. Murphy-Hill and Thomas Zimmermann and Nachiappan Nagappan",
	booktitle     = "{Proceedings of the 36th International Conference on Software Engineering}",
	doi           = "10.1145/2568225.2568226",
	editor        = "Pankaj Jalote and Lionel C. Briand and André van der Hoek",
	isbn          = "978-1-4503-2756-5",
	pages         = "1--11",
	publisher     = "{ACM}",
	title         = "{Cowboys, ankle sprains, and keepers of quality: how is video game development different from software development?}",
	year          = 2014,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.