Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity
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Christopher E. Peters
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity
CoG, 2010.

VS Games 2010
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@inproceedings{VS-Games-2010-Peters,
	author        = "Christopher E. Peters",
	booktitle     = "{Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-GAMES.2010.15",
	isbn          = "978-0-7695-3986-7",
	pages         = "11--18",
	publisher     = "{IEEE Computer Society}",
	title         = "{Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity}",
	year          = 2010,
}


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