A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Vinutha Magal Shreenath, Maksims Kornevs, Jayanth Raghothama, Sebastiaan Meijer
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations
CoG, 2015.

VS Games 2015
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{VS-Games-2015-ShreenathKRM,
	author        = "Vinutha Magal Shreenath and Maksims Kornevs and Jayanth Raghothama and Sebastiaan Meijer",
	booktitle     = "{Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-GAMES.2015.7295758",
	isbn          = "978-1-4799-8102-1",
	pages         = "1--7",
	publisher     = "{IEEE Computer Society}",
	title         = "{A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations}",
	year          = 2015,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.