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Collaborated with:
Kristy de Salas Lindsay Wells Benjamin Geelan Ivan Bindoff Louise Ashbarry Aran J. Cauchi-Saunders Lorenzo Monsif
Talks about:
game (3) mine (2) behaviour (1) platinum (1) opportun (1) industri (1) feedback (1) violent (1) violenc (1) station (1)

Person: Ian J. Lewis

DBLP DBLP: Lewis:Ian_J=

Contributed to:

CHI PLAY 20162016
DiGRA/FDG 20162016

Wrote 4 papers:

CHI-PLAY-2016-AshbarryGSL #game studies #video
Blood and Violence: Exploring the Impact of Gore in Violent Video Games (LA, BG, KdS, IJL), pp. 44–52.
CHI-PLAY-2016-WellsCLMGS #data mining #mining #network
Mining for Gold (and Platinum): PlayStation Network Data Mining (LW, AJCS, IJL, LM, BG, KdS), pp. 304–312.
DiGRA-FDG-2016-SalasLB #development #game studies #industrial
Game Jams as an Opportunity for Industry Development (KdS, IJL, IB).
DiGRA-FDG-2016-WellsSL #behaviour #energy #feedback #game studies
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation (LW, KdS, IJL).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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