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Collaborated with:
Wanshan Yang T.Huang Junlin Zeng Gemeng Yang Jintian Cai S.Mishra Youjian Eugene Liu
Talks about:
game (2) regular (1) predict (1) player (1) spend (1) onlin (1) churn (1) time (1) mine (1) free (1)

Person: Lijun Chen 0001

DBLP DBLP: 0001:Lijun_Chen

Contributed to:

CoG 20192019

Wrote 1 papers:

CoG-2019-YangHZYC0ML #game studies #mining #online #predict
Mining Player In-game Time Spending Regularity for Churn Prediction in Free Online Games (WY, TH, JZ, GY, JC, LC0, SM, YEL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.