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Collaborated with:
Ruck Thawonmas T.Harada K.Sookhanaphibarn W.Choensawat Febri Abdullah Fitra A. Bachtiar Takahiro Kusano Yunshi Liu
Talks about:
motion (2) game (2) difficulti (1) interfac (1) goldberg (1) forecast (1) generat (1) analysi (1) mechan (1) machin (1)

Person: Pujana Paliyawan

DBLP DBLP: Paliyawan:Pujana

Contributed to:

CIG 20152015
CoG 20192019

Wrote 3 papers:

CIG-2015-PaliyawanSCT #analysis #design #game studies #interface
Body motion design and analysis for fighting game interface (PP, KS, WC, RT), pp. 360–367.
CoG-2019-AbdullahPTHB #generative
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms (FA, PP, RT, TH, FAB), pp. 1–8.
CoG-2019-KusanoLPTH #game studies #using
Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment (TK, YL, PP, RT, TH), pp. 1–6.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.