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Collaborated with:
Arne Poulsen Veli-Matti Karhulahti Pawel Grabarczyk Espen Aarseth Casper S. Boonen Mikkel V. Christiansen Agnete W. Ilsøe Marie M. Staunstrup
Talks about:
game (5) addict (2) problemat (1) perspect (1) patholog (1) internet (1) diagnosi (1) contextu (1) challeng (1) concept (1)

Person: Rune Kristian Lundedal Nielsen

DBLP DBLP: Nielsen:Rune_Kristian_Lundedal

Contributed to:

FDG 20142014
FDG 20152015
FDG 20172017
DiGRA 20182018

Wrote 5 papers:

FDG-2014-NielsenAP #challenge #game studies #health
Challenges for game addiction as a mental health diagnosis (RKLN, EA, AP).
FDG-2015-NielsenP #game studies
Troubling Perspectives on Computer Game Addiction (RKLN, AP).
FDG-2017-NielsenK #game studies #internet #problem
The problematic coexistence of “internet gaming disorder” and esports (RKLN, VMK), p. 4.
DiGRA-2018-BoonenCISN #concept #game studies
Contextualizing Pathological Gaming - A Proof-of-Concept Study (CSB, MVC, AWI, MMS, RKLN).
DiGRA-2018-NielsenG #game studies #random #video
Are Loot Boxes Gambling? Random reward mechanisms in video games (RKLN, PG).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.