Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith
A Design Pattern Approach for Multi-Game Level Generation
AIIDE, 2018.
@inproceedings{AIIDE-2018-BeaupreWBS,
author = "Spencer Beaupre and Thomas Wiles and Sean Briggs and Gillian Smith",
booktitle = "{Proceedings of the 14th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
ee = "https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18110",
isbn = "978-1-57735-804-6",
pages = "145--151",
publisher = "{AAAI Press}",
title = "{A Design Pattern Approach for Multi-Game Level Generation}",
year = 2018,
}











