How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Sheldon Schiffer
How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character
AIIDE, 2019.

AIIDE 2019
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{AIIDE-2019-Schiffer,
	author        = "Sheldon Schiffer",
	booktitle     = "{Proceedings of the 15th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "https://www.aaai.org/ojs/index.php/AIIDE/article/view/5252",
	isbn          = "978-1-57735-819-0",
	pages         = "227--229",
	publisher     = "{AAAI Press}",
	title         = "{How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character}",
	year          = 2019,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.