Automatic generation of game elements via evolution
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Daniel A. Ashlock
Automatic generation of game elements via evolution
CoG, 2010.

CIG 2010
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@inproceedings{CIG-2010-Ashlock,
	author        = "Daniel A. Ashlock",
	booktitle     = "{Proceedings of the Sixth Conference on Computational Intelligence and Games}",
	doi           = "10.1109/ITW.2010.5593341",
	isbn          = "978-1-4244-6295-7",
	pages         = "289--296",
	publisher     = "{IEEE}",
	title         = "{Automatic generation of game elements via evolution}",
	year          = 2010,
}

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