Deriving quests from open world mechanics
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Ryan Alexander, Chris Martens
Deriving quests from open world mechanics
FDG, 2017.

FDG 2017
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@inproceedings{FDG-2017-AlexanderM,
	author        = "Ryan Alexander and Chris Martens",
	booktitle     = "{Proceedings of the 12th International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/3102071.3102098",
	isbn          = "978-1-4503-5319-9",
	pages         = "7",
	publisher     = "{ACM}",
	title         = "{Deriving quests from open world mechanics}",
	year          = 2017,
}


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