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Collaborated with:
Stefan Wender Kevin Norris Song Lee Jonathan Rubin
Talks about:
strategi (3) reinforc (2) learn (2) texa (2) hold (2) game (2) base (2) use (2) equilibrium (1) broodwar (1)

Person: Ian D. Watson

DBLP DBLP: Watson:Ian_D=

Contributed to:

CIG 20082008
CIG 20122012
CIG 20132013

Wrote 4 papers:

CIG-2008-WatsonLRW
Improving a case-based texas hold'em poker bot (IDW, SL, JR, SW), pp. 350–356.
CIG-2008-WenderW #game studies #learning #using
Using reinforcement learning for city site selection in the turn-based strategy game Civilization IV (SW, IDW), pp. 372–377.
CIG-2012-WenderW #game studies #learning #realtime
Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar (SW, IDW), pp. 402–408.
CIG-2013-NorrisW #approximate #equilibrium #nash #statistics
A statistical exploitation module for Texas Hold'em: And it's benefits when used with an approximate nash equilibrium strategy (KN, IDW), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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