BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Collaborated with:
Daniele Loiacono P.L.Lanzi Alessandro Pietro Bardelli Enrique Onieva Antonio Caiazzo Luca Galli
Talks about:
use (3) learn (2) race (2) tournament (1) framework (1) algorithm (1) transfer (1) supervis (1) strategi (1) behavior (1)

Person: Luigi Cardamone

DBLP DBLP: Cardamone:Luigi

Contributed to:

CIG 20092009
CIG 20102010
CIG 20112011

Wrote 5 papers:

CIG-2009-CardamoneLL #learning #using
Learning drivers for TORCS through imitation using supervised methods (LC, DL, PLL), pp. 148–155.
CIG-2010-CardamoneLLB #algorithm #search-based #using
Searching for the optimal racing line using genetic algorithms (LC, DL, PLL, APB), pp. 388–394.
CIG-2010-OnievaCLL #fuzzy #logic #using
Overtaking opponents with blocking strategies using fuzzy logic (EO, LC, DL, PLL), pp. 123–130.
CIG-2011-CardamoneCLL #behaviour #game studies
Transfer of driving behaviors across different racing games (LC, AC, DL, PLL), pp. 227–234.
CIG-2011-GalliLCL #approach #detection #framework #machine learning
A cheating detection framework for Unreal Tournament III: A machine learning approach (LG, DL, LC, PLL), pp. 266–272.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.