Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker
Using Semantics to Improve the Design of Game Worlds
AIIDE, 2009.
@inproceedings{AIIDE-2009-TutenelSBK,
author = "Tim Tutenel and Ruben Michaël Smelik and Rafael Bidarra and Klaas Jan de Kraker",
booktitle = "{Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference}",
ee = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/805",
isbn = "978-1-57735-431-4",
publisher = "{The AAAI Press}",
title = "{Using Semantics to Improve the Design of Game Worlds}",
year = 2009,
}
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