Using Semantics to Improve the Design of Game Worlds
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Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker
Using Semantics to Improve the Design of Game Worlds
AIIDE, 2009.

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@inproceedings{AIIDE-2009-TutenelSBK,
	author        = "Tim Tutenel and Ruben Michaël Smelik and Rafael Bidarra and Klaas Jan de Kraker",
	booktitle     = "{Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/805",
	isbn          = "978-1-57735-431-4",
	publisher     = "{The AAAI Press}",
	title         = "{Using Semantics to Improve the Design of Game Worlds}",
	year          = 2009,
}

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