BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
real (172)
web (98)
wide (90)
virtual (58)
use (41)

Stem world$ (all stems)

536 papers:

DATEDATE-2015-TangXLLCWY #network #question
Spiking neural network with RRAM: can we use it for real-world application? (TT, LX, BL, RL, YC, YW, HY), pp. 860–865.
DocEngDocEng-2015-Paoli #documentation #what
Documents as Data, Data as Documents: What we learned about Semi-Structured Information for our Open World of Cloud & Devices (JP), p. 1.
HTHT-2015-PrasetyoH #predict
Twitter-based Election Prediction in the Developing World (NDP, CH), pp. 149–158.
SIGMODSIGMOD-2015-VulimiriCGJKPV #data-driven #named
WANalytics: Geo-Distributed Analytics for a Data Intensive World (AV, CC, PBG, TJ, KK, JP, GV), pp. 1087–1092.
VLDBVLDB-2015-ArmbrustDDGORSW #performance #scalability #usability
Scaling Spark in the Real World: Performance and Usability (MA, TD, AD, AG, AO, JR, IS, PW, RX, MZ), pp. 1840–1851.
CSEETCSEET-2015-BollinHS #education #project management #simulation
Teaching Software Project Management by Simulation: Training Team Leaders for Real World Projects (AB, EH, CS), pp. 7–9.
ESOPESOP-2015-AbdullaAP #performance
The Best of Both Worlds: Trading Efficiency and Optimality in Fence Insertion for TSO (PAA, MFA, NTP), pp. 308–332.
MSRMSR-2015-Marinescu #mining
Confessions of a Worldly Software Miner (RM), p. 1.
PLDIPLDI-2015-FaddegonC #algorithm #debugging #dependence #haskell #source code #stack
Algorithmic debugging of real-world haskell programs: deriving dependencies from the cost centre stack (MF, OC), pp. 33–42.
FMFM-2015-DiekmannHC #semantics #set
Semantics-Preserving Simplification of Real-World Firewall Rule Sets (CD, LH, GC), pp. 195–212.
CHICHI-2015-DasZR #game studies #personalisation
Examining Game World Topology Personalization (SD, AZ, MOR), pp. 3731–3734.
CHICHI-2015-HarboeH
Real-World Affinity Diagramming Practices: Bridging the Paper-Digital Gap (GH, EMH), pp. 95–104.
CHICHI-2015-KimKKKKO #social #social media
Social Media Dynamics of Global Co-presence During the 2014 FIFA World Cup (JWK, DK, BK, JHK, SK, AHO), pp. 2623–2632.
CHICHI-2015-MacLeodOGCS #towards
Rare World: Towards Technology for Rare Diseases (HM, KO, DG, KC, KAS), pp. 1145–1154.
CHICHI-2015-MenkingE #gender #online #wiki
The Heart Work of Wikipedia: Gendered, Emotional Labor in the World’s Largest Online Encyclopedia (AM, IE), pp. 207–210.
CHICHI-2015-SongCOKH #effectiveness #on the
On the Effectiveness of Pattern Lock Strength Meters: Measuring the Strength of Real World Pattern Locks (YS, GC, SO, HK, JHH), pp. 2343–2352.
CSCWCSCW-2015-AmesRE #lens
Worship, Faith, and Evangelism: Religion as an Ideological Lens for Engineering Worlds (MGA, DKR, IE), pp. 69–81.
CSCWCSCW-2015-GonzalesFB #lessons learnt #towards
Towards an Appropriable CSCW Tool Ecology: Lessons from the Greatest International Scavenger Hunt the World Has Ever Seen (JAG, CF, AB), pp. 946–957.
CSCWCSCW-2015-JafarinaimiM
Collective Intelligence or Group Think?: Engaging Participation Patterns in World without Oil (NJ, EMM), pp. 1872–1881.
CSCWCSCW-2015-RinglandWDH
Making “Safe”: Community-Centered Practices in a Virtual World Dedicated to Children with Autism (KER, CTW, LD, GRH), pp. 1788–1800.
HCIDUXU-DD-2015-SakamotoN
Incorporating Fictionality into the Real World with Transmedia Storytelling (MS, TN), pp. 654–665.
HCIHCI-UC-2015-DarzentasBC #feedback #multimodal
Designed to Thrill: Exploring the Effects of Multimodal Feedback on Virtual World Immersion (DPD, MAB, NC), pp. 384–395.
HCILCT-2015-FardounAC15a #self #student
Construction of Educative Micro-Worlds to Build Students’ Creativity in Terms of Their Own Self-Learning (HMF, AAMAG, APC), pp. 349–360.
HCILCT-2015-IbanezN #design #implementation #multi #using
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum (LAHI, VBN), pp. 384–393.
HCISCSM-2015-BramanD #framework #personalisation
Utilizing Virtual Worlds for Personalized Search: Developing the PAsSIVE Framework (JB, CD), pp. 3–11.
HCISCSM-2015-Flor #3d #process
3D Virtual Worlds: An Ethnography of Key Artifacts and Processes (NVF), pp. 20–29.
KDDKDD-2015-Shun #algorithm #estimation #evaluation #graph #parallel
An Evaluation of Parallel Eccentricity Estimation Algorithms on Undirected Real-World Graphs (JS), pp. 1095–1104.
KDDKDD-2015-WangSERZH #clustering #documentation #network
Incorporating World Knowledge to Document Clustering via Heterogeneous Information Networks (CW, YS, AEK, DR, MZ, JH), pp. 1215–1224.
RecSysRecSys-2015-KowaldL #algorithm #case study #comparative #folksonomy #recommendation
Evaluating Tag Recommender Algorithms in Real-World Folksonomies: A Comparative Study (DK, EL), pp. 265–268.
RecSysRecSys-2015-MarinhoTP #algorithm #question #recommendation
Are Real-World Place Recommender Algorithms Useful in Virtual World Environments? (LBM, CT, DP), pp. 245–248.
ICSEICSE-v1-2015-PhamNRR #named
Hercules: Reproducing Crashes in Real-World Application Binaries (VTP, WBN, KR, AR), pp. 891–901.
SPLCSPLC-2015-LiangGCR #analysis #feature model #modelling #satisfiability #scalability
SAT-based analysis of large real-world feature models is easy (JH(L, VG, KC, VR), pp. 91–100.
SOSPSOSP-2015-RidgeSTGMS #file system #named #specification #testing
SibylFS: formal specification and oracle-based testing for POSIX and real-world file systems (TR, DS, TT, AG, AM, PS), pp. 38–53.
LICSLICS-2015-AmarilliB #finite #query #strict
Finite Open-World Query Answering with Number Restrictions (AA, MB), pp. 305–316.
DATEDATE-2014-BartoliniCCTB #energy
Unveiling Eurora — Thermal and power characterization of the most energy-efficient supercomputer in the world (AB, MC, CC, GT, LB), pp. 1–6.
DATEDATE-2014-ChandraMCCM
Cross layer resiliency in real world (VC, SM, CYC, SMM), p. 1.
DATEDATE-2014-SchlichtmannKAEGGHNW #abstraction #design
Connecting different worlds — Technology abstraction for reliability-aware design and Test (US, VK, JAA, AE, CGD, MG, AH, SRN, NW), pp. 1–8.
SIGMODSIGMOD-2014-ParchasGPB #graph #nondeterminism
The pursuit of a good possible world: extracting representative instances of uncertain graphs (PP, FG, DP, FB), pp. 967–978.
VLDBVLDB-2014-ChiangDN #algorithm #performance
Tracking Entities in the Dynamic World: A Fast Algorithm for Matching Temporal Records (YHC, AD, JFN), pp. 469–480.
VLDBVLDB-2014-YanCLN #distributed #framework #graph #named
Blogel: A Block-Centric Framework for Distributed Computation on Real-World Graphs (DY, JC, YL, WN), pp. 1981–1992.
ITiCSEITiCSE-2014-WartVP #design #learning #problem #social
Apps for social justice: motivating computer science learning with design and real-world problem solving (SVW, SV, TSP), pp. 123–128.
ICSMEICSME-2014-VasilescuSWSB #empirical #git #integration
Continuous Integration in a Social-Coding World: Empirical Evidence from GitHub (BV, SvS, JW, AS, MvdB), pp. 401–405.
ICFPICFP-2014-MulliganOGRS #named #reuse #semantics
Lem: reusable engineering of real-world semantics (DPM, SO, KEG, TR, PS), pp. 175–188.
CHICHI-2014-FritzHMZ #case study #persuasion #process
Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness (TF, EMH, GCM, TZ), pp. 487–496.
CHICHI-2014-ReineckeG #visual notation
Quantifying visual preferences around the world (KR, KZG), pp. 11–20.
CHICHI-2014-SiriarayaA #case study #experience #people
Recreating living experiences from past memories through virtual worlds for people with dementia (PS, CSA), pp. 3977–3986.
CSCWCSCW-2014-LivingstonGMB #how
How players value their characters in world of warcraft (IJL, CG, RLM, MB), pp. 1333–1343.
HCIHIMI-AS-2014-IkeiOSAAH #experience
To Relive a Valuable Experience of the World at the Digital Museum (YI, YO, SS, KA, TA, KH), pp. 501–510.
HCIHIMI-DE-2014-BannaiKA #education #game studies #interface
Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education (YB, TK, NA), pp. 139–147.
HCIHIMI-DE-2014-WangGZY #microblog #visualisation
An Intuitive Way to Describe Our World: A Microblog LBS Visualization System (JMW, LG, RPZ, FY), pp. 108–119.
HCILCT-TRE-2014-MagnanelliBGMRC #interactive #named #visual notation
HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World (EM, GB, RVEG, GM, AMR, SC), pp. 72–82.
CAiSECAiSE-2014-CarvalhoAG #domain-specific language #ontology #semantics #using
Using Reference Domain Ontologies to Define the Real-World Semantics of Domain-Specific Languages (VAdC, JPAA, GG), pp. 488–502.
ICPRICPR-2014-MoeiniMAF #2d #3d #image #invariant #modelling #recognition #women
Makeup-Invariant Face Recognition by 3D Face: Modeling and Dual-Tree Complex Wavelet Transform from Women’s 2D Real-World Images (AM, HM, FA, KF), pp. 1710–1715.
KDDKDD-2014-FengGBEHM #big data #database #experience #in memory #query
Management and analytic of biomedical big data with cloud-based in-memory database and dynamic querying: a hands-on experience with real-world data (MF, MG, TB, JE, IH, RM), p. 1970.
SEKESEKE-2014-MaranAO #database #ontology #question #ubiquitous
Are The Integrations Between Ontologies and Databases Really Opening the Closed World in Ubiquitous Computing ? (VM, IA, JPMdO), pp. 453–458.
SIGIRSIGIR-2014-WangariZA #case study #interface #multimodal
Discovering real-world use cases for a multimodal math search interface (KDVW, RZ, AA), pp. 947–950.
OOPSLAOOPSLA-2014-SongL #debugging #performance #problem #statistics
Statistical debugging for real-world performance problems (LS, SL), pp. 561–578.
ASPLOSASPLOS-2014-YuHZX #execution #performance
Comprehending performance from real-world execution traces: a device-driver case (XY, SH, DZ, TX), pp. 193–206.
ASEASE-2013-ChoDS #bound #composition #model checking #named #source code
BLITZ: Compositional bounded model checking for real-world programs (CYC, VD, DS), pp. 136–146.
SIGMODSIGMOD-2013-MullerKLM #named #what
WOW: what the world of (data) warehousing can learn from the World of Warcraft (RM, TK, GML, JM), pp. 961–964.
ITiCSEITiCSE-2013-Townsend #web #women
Regional conferences for women: another world wide web (GCT), p. 360.
ICSMEICSM-2013-MullerF #dependence
Stakeholders’ Information Needs for Artifacts and Their Dependencies in a Real World Context (SCM, TF), pp. 290–299.
SASSAS-2013-Sankaranarayanan #static analysis
Static Analysis in the Continuously Changing World (SS), pp. 4–5.
CHICHI-2013-Cottman-FieldsBR
Virtual birding: extending an environmental pastime into the virtual world for citizen science (MCF, MB, PR), pp. 2029–2032.
CHICHI-2013-GrigoreanuM #agile
Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world (VG, MM), pp. 3093–3096.
CHICHI-2013-KaneFW #documentation #gesture #lens
Access lens: a gesture-based screen reader for real-world documents (SKK, BF, JOW), pp. 347–350.
CHICHI-2013-PaceTGPBB
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima (TP, AT, SG, TP, JB, SB), pp. 2019–2028.
CHICHI-2013-SpauldingF #design #prototype #using
Design-driven narrative: using stories to prototype and build immersive design worlds (ES, HF), pp. 2843–2852.
CHICHI-2013-XiaoHH13a #ad hoc #agile #interactive #named
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
CSCWCSCW-2013-ReineckeNBNG #behaviour #difference #online #scheduling
Doodle around the world: online scheduling behavior reflects cultural differences in time perception and group decision-making (KR, MKN, AB, MN, KZG), pp. 45–54.
HCIDUXU-NTE-2013-Schieder
Merging Two Worlds Together (AS), pp. 199–204.
HCIDUXU-NTE-2013-TalligHE
Border Crosser — A Robot as Mediator between the Virtual and Real World (AT, WH, ME), pp. 411–418.
HCIDUXU-PMT-2013-FrancaSM #parallel
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies (ACPdF, MMS, LRdLM), pp. 68–73.
HCIDUXU-PMT-2013-LuBS #usability
Usability of Virtual Worlds (HL, TB, SS), pp. 340–348.
HCIHCI-IMT-2013-CarusoCLMRSSC #architecture #named #people #physics
My-World-in-My-Tablet: An Architecture for People with Physical Impairment (MC, FC, FL, MM, AR, FS, LS, TC), pp. 637–647.
HCIHCI-UC-2013-OkiTS #named #using
AugmentedBacklight: Expansion of LCD Backlights Using Lighting Methods in the Real World (MO, KT, IS), pp. 209–216.
HCIOCSC-2013-LuongGGGH #distributed
Supporting Distributed Search in Virtual Worlds (HPL, DG, JMG, SG, JH), pp. 395–404.
HCIOCSC-2013-TokelC #communication #game studies #representation
Communication and Avatar Representation during Role-Playing in Second Life Virtual World (STT, EC), pp. 210–215.
ICEISICEIS-v2-2013-Heusinger #challenge #design #research
Challenges of Critical and Emancipatory Design Science Research — The Design of “Possible Worlds” as Response (JMH), pp. 339–345.
KDDKDD-2013-CiglanLN #community #detection #network #on the
On community detection in real-world networks and the importance of degree assortativity (MC, ML, KN), pp. 1007–1015.
KDDKDD-2013-Vatsavai #approach #learning #multi #using
Gaussian multiple instance learning approach for mapping the slums of the world using very high resolution imagery (RRV), pp. 1419–1426.
KDIRKDIR-KMIS-2013-Castro-Caldas
The Working Brain — Windows to the Outside World (ACC), pp. 1–13.
KDIRKDIR-KMIS-2013-MorganK #ambiguity #approach #twitter
A Generic Open World Named Entity Disambiguation Approach for Tweets (MBM, MvK), pp. 267–276.
OnwardOnward-2013-OhshimaLFK #declarative #framework #interactive #user interface
KScript and KSWorld: a time-aware and mostly declarative language and interactive GUI framework (YO, AL, BF, TK), pp. 117–134.
OOPSLAOOPSLA-2013-Xu #named #optimisation #profiling #source code
Resurrector: a tunable object lifetime profiling technique for optimizing real-world programs (G(X), pp. 111–130.
PPDPPPDP-2013-KennedyBJD #assembly #coq #metaprogramming #named #question
Coq: the world’s best macro assembler? (AK, NB, JBJ, PÉD), pp. 13–24.
RERE-2013-Gordon #requirements
The regulatory world and the machine: Harmonizing legal requirements and the systems they affect (DGG), pp. 381–384.
SACSAC-2013-CostaFLAV #metaheuristic #optimisation #statistics
Optimization metaheuristics for minimizing variance in a real-world statistical application (EC, FF, ARL, HA, FMV), pp. 206–207.
ASPLOSASPLOS-2013-Gidra0SS #case study #garbage collection #multi #scalability
A study of the scalability of stop-the-world garbage collectors on multicores (LG, GT, JS, MS), pp. 229–240.
ICSTICST-2013-FraserA #challenge #generative #named #testing
EvoSuite: On the Challenges of Test Case Generation in the Real World (GF, AA), pp. 362–369.
DocEngDocEng-2012-JanssenSBWS #documentation #named
Receipts2Go: the big world of small documents (BJ, ES, EAB, PW, MAS), pp. 121–124.
VLDBVLDB-2012-AgarwalRB #clustering #graph #identification #realtime
Real Time Discovery of Dense Clusters in Highly Dynamic Graphs: Identifying Real World Events in Highly Dynamic Environments (MKA, KR, MB), pp. 980–991.
VLDBVLDB-2012-ChengSCWY #named
K-Reach: Who is in Your Small World (JC, ZS, HC, HW, JXY), pp. 1292–1303.
PLDIPLDI-2012-JinSSSL #comprehension #debugging #detection #performance
Understanding and detecting real-world performance bugs (GJ, LS, XS, JS, SL), pp. 77–88.
STOCSTOC-2012-Censor-HillelHKM #dependence #performance
Global computation in a poorly connected world: fast rumor spreading with no dependence on conductance (KCH, BH, JAK, PM), pp. 961–970.
CHICHI-2012-AlexanderHJIS #gesture
Putting your best foot forward: investigating real-world mappings for foot-based gestures (JA, TH, WJ, PI, SS), pp. 1229–1238.
CHICHI-2012-LinderJ #game studies
Playable character: extending digital games into the real world (JL, WJ), pp. 2069–2078.
CHICHI-2012-YeeDSN
Through the azerothian looking glass: mapping in-game preferences to real world demographics (NY, ND, HTS, LN), pp. 2811–2814.
CSCWCSCW-2012-BardzellNPB
Come meet me at Ulduar: progression raiding in world of warcraft (JB, JN, TP, SB), pp. 603–612.
CSCWCSCW-2012-IsaacsSYGI
Integrating local and remote worlds through channel blending (EI, MHS, YY, JG, KI), pp. 617–626.
CSCWCSCW-2012-JacksonPK #development #maintenance
Repair worlds: maintenance, repair, and ICT for development in rural Namibia (SJJ, AP, GK), pp. 107–116.
CSCWCSCW-2012-LeshedM #3d #social
Metaphors for social relationships in 3d virtual worlds (GL, PLM), pp. 593–602.
CAiSECAiSE-2012-Wieringa #design #research
Designing Technical Action Research and Generalizing from Real-World Cases (RW), pp. 697–698.
CIKMCIKM-2012-DurakPKS #graph #modelling #network
Degree relations of triangles in real-world networks and graph models (ND, AP, TGK, CS), pp. 1712–1716.
ICPRICPR-2012-MogelmoseTM #comparative #dataset #detection #evaluation #learning
Learning to detect traffic signs: Comparative evaluation of synthetic and real-world datasets (AM, MMT, TBM), pp. 3452–3455.
ICPRICPR-2012-VazquezLP #adaptation #detection
Unsupervised domain adaptation of virtual and real worlds for pedestrian detection (DV, AML, DP), pp. 3492–3495.
KDDKDD-2012-Li12c #network #similarity
Similarity search in real world networks (CL), p. 1405.
KDDKDD-2012-LiuHTLMH #network #online #social
Event-based social networks: linking the online and offline social worlds (XL, QH, YT, WCL, JM, JH), pp. 1032–1040.
KDDKDD-2012-TangLGS #comprehension #evolution #named #online #trust
eTrust: understanding trust evolution in an online world (JT, HG, HL, ADS), pp. 253–261.
RecSysRecSys-2012-Amatriain #recommendation
Building industrial-scale real-world recommender systems (XA), pp. 7–8.
RecSysRecSys-2012-SmythCB #deployment #named #social
HeyStaks: a real-world deployment of social search (BS, MC, PB), pp. 289–292.
SIGIRSIGIR-2012-HauffH #approach #image #microblog
Placing images on the world map: a microblog-based enrichment approach (CH, GJH), pp. 691–700.
PADLPADL-2012-Winograd-CortLH
Virtualizing Real-World Objects in FRP (DWC, HL, PH), pp. 227–241.
DocEngDocEng-2011-BalinskyBS #automation #network #summary
Automatic text summarization and small-world networks (HB, AB, SJS), pp. 175–184.
DocEngDocEng-2011-BultermanGCMP #documentation #html #multi
Multimedia document processing in an HTML5 world (DCAB, RLG, PC, EVM, MdGCP), pp. 273–274.
ICDARICDAR-2011-NeumannM #image #locality #using
Text Localization in Real-World Images Using Efficiently Pruned Exhaustive Search (LN, JM), pp. 687–691.
ICDARICDAR-2011-SongUL
Look Inside the World of Parts of Handwritten Characters (WS, SU, ML), pp. 784–788.
VLDBVLDB-2011-AliCFWDR #online #using #visualisation
Online Visualization of Geospatial Stream Data using the WorldWide Telescope (MHA, BC, JF, CW, SMD, BSR), pp. 1379–1382.
VLDBVLDB-2011-GrosseLWFL #in memory
Bridging Two Worlds with RICE Integrating R into the SAP In-Memory Computing Engine (PG, WL, TW, FF, WSL), pp. 1307–1317.
VLDBVLDB-2011-KadambiCCLRSTG #question
Where in the World is My Data? (SK, JC, BFC, DL, RR, AS, ET, HGM), pp. 1040–1050.
CSEETCSEET-2011-ChookittikulM #collaboration #effectiveness #security
Effective real-world project collaboration: Strategies from a cyber security degree program (WC, PEM), pp. 429–433.
CSEETCSEET-2011-GannodABB #communication #education #integration #question #re-engineering
Is integration of communication and technical instruction across the SE curriculum a viable strategy for improving the real-world communication abilities of software engineering graduates? (GCG, PVA, JEB, AB), pp. 525–529.
CSEETCSEET-2011-Garousi #challenge #industrial #lessons learnt #testing
Incorporating real-world industrial testing projects in software testing courses: Opportunities, challenges, and lessons learned (VG), pp. 396–400.
CSEETCSEET-2011-TuTOBHKY #learning
Turning real-world systems into verification-driven learning cases (ST, ST, SO, BB, BH, AK, ZY), pp. 129–138.
ITiCSEITiCSE-2011-RossF #3d #experience
STEM and ICT instructional worlds: the 3d experience (KR, YF), p. 381.
ITiCSEITiCSE-2011-UrbanoMMM #information retrieval #student
Bringing undergraduate students closer to a real-world information retrieval setting: methodology and resources (JU, MM, DM, JM), pp. 293–297.
MSRMSR-2011-Zhou #debugging #detection #problem
Connecting technology with real-world problems — from copy-paste detection to detecting known bugs: (keynote abstract) (YZ), p. 2.
STOCSTOC-2011-GiakkoupisS #matter
Optimal path search in small worlds: dimension matters (GG, NS), pp. 393–402.
FMFM-2011-DammF #question
Does It Pay to Extend the Perimeter of a World Model? (WD, BF), pp. 12–26.
CHICHI-2011-GaverBBBJCKWPW
The photostroller: supporting diverse care home residents in engaging with the world (WWG, AB, JB, MB, NJ, DWTC, TK, AW, RP, PCW), pp. 1757–1766.
CHICHI-2011-MadathilG #approach #testing #usability
Synchronous remote usability testing: a new approach facilitated by virtual worlds (KCM, JSG), pp. 2225–2234.
CHICHI-2011-RohsOS #interactive #lens #validation
Interaction with magic lenses: real-world validation of a Fitts’ Law model (MR, AO, TS), pp. 2725–2728.
CHICHI-2011-ShroffK #design #towards #women
Towards a design model for women’s empowerment in the developing world (GS, MK), pp. 2867–2876.
CHICHI-2011-YeeDNL
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft (NY, ND, LN, PL), pp. 753–762.
HCIDUXU-v1-2011-Hsu11a #approach #design #education #industrial
Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum (YCH), pp. 432–441.
HCIDUXU-v1-2011-VilarRNT #design #game studies
Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.
HCIHCI-ITE-2011-CarrinoTMKI #approach #interface #multimodal
Head-Computer Interface: A Multimodal Approach to Navigate through Real and Virtual Worlds (FC, JT, EM, OAK, RI), pp. 222–230.
HCIHCI-ITE-2011-TakedaMMA #interface
A Tabletop-Based Real-World-Oriented Interface (HT, HM, MM, DKA), pp. 133–139.
HCIHCI-MIIE-2011-TakahashiAI #question #twitter
Can Twitter Be an Alternative of Real-World Sensors? (TT, SA, NI), pp. 240–249.
HCIHIMI-v2-2011-SwierengaADP #design
Real-World User-Centered Design: The Michigan Workforce Background Check System (SJS, FA, TAD, LAP), pp. 325–334.
HCIIDGD-2011-Gould #question
Seeing the World in 5 Dimensions — More or Less? (EWG), pp. 302–311.
HCIOCSC-2011-BaekSH #research #using
Meet Researcher in the Real World Using the ConAR: Context-Aware Researcher (SWB, JS, TDH), pp. 12–19.
HCIOCSC-2011-HolmL #music #prototype
A Virtual World Prototype for Interacting with a Music Collection (JH, AL), pp. 326–335.
ICEISICEIS-v2-2011-JiangX #adaptation #flexibility
Only Flexibility can Adapt to the Outside World, and Only Solidification can Unify the Whole System (JJ, YX), pp. 302–306.
CIKMCIKM-2011-PapagelisBG
Suggesting ghost edges for a smaller world (MP, FB, AG), pp. 2305–2308.
CIKMCIKM-2011-PobleteGMJ #twitter
Do all birds tweet the same?: characterizing twitter around the world (BP, ROGG, MM, AJ), pp. 1025–1030.
CIKMCIKM-2011-TakesK #network
Determining the diameter of small world networks (FWT, WAK), pp. 1191–1196.
CIKMCIKM-2011-TaniBCONIM #collaboration
Collaborative exploratory search in real-world context (NT, DB, NPC, KO, KN, SI, YM), pp. 2137–2140.
KDDKDD-2011-Elder #mining
Thriving as a data miner in the real world (JFEI), p. 786.
KDDKDD-2011-YuanZXS #physics
Driving with knowledge from the physical world (JY, YZ, XX, GS), pp. 316–324.
KEODKEOD-2011-LimYSH #metric #modelling #robust #semantics
Robust Semantic World Modeling by Beta Measurement Likelihood in a Dynamic Indoor Environment (GHL, CY, IHS, SWH), pp. 311–316.
ECOOPECOOP-2011-WarthOKK #named
Worlds: Controlling the Scope of Side Effects (AW, YO, TK, ACK), pp. 179–203.
OnwardOnward-2011-MistreeCCLG #named
Emerson: accessible scripting for applications in an extensible virtual world (BFTM, BC, ECP, PL, DG), pp. 77–90.
POPLPOPL-2011-BirkedalRSSTY #modelling #recursion
Step-indexed kripke models over recursive worlds (LB, BR, JS, KS, JT, HY), pp. 119–132.
ICSEICSE-2011-BellamyJK #assessment #development #usability
Deploying CogTool: integrating quantitative usability assessment into real-world software development (RKEB, BEJ, SK), pp. 691–700.
SPLCSPLC-2011-BuschmannS #case study #experience #product line
Successful Product Line Engineering: Experiences from the Real World (FB, CS), p. 349.
CAVCAV-2011-SinghalA #simulation #using #verification
Using Coverage to Deploy Formal Verification in a Simulation World (VS, PA), pp. 44–49.
ICSTICST-2011-LuoDQ #concurrent #detection #manycore #performance
Multicore SDK: A Practical and Efficient Deadlock Detector for Real-World Applications (ZDL, RD, YQ), pp. 309–318.
ICTSSICTSS-2011-PeleskaHLLSSVZ #benchmark #concurrent #metric #realtime #testing
A Real-World Benchmark Model for Testing Concurrent Real-Time Systems in the Automotive Domain (JP, AH, FL, HL, HS, PS, EV, CZ), pp. 146–161.
ISSTAISSTA-2011-GuarnieriPTDTB #javascript #web
Saving the world wide web from vulnerable JavaScript (SG, MP, OT, JD, ST, RB), pp. 177–187.
DocEngDocEng-2010-Conteh
Exploring the world’s knowledge in the digital age (AKC), pp. 1–2.
DocEngDocEng-2010-SorioBDM #classification
Open world classification of printed invoices (ES, AB, GD, EM), pp. 187–190.
SIGMODSIGMOD-2010-AbouziedBHAS
HadoopDB in action: building real world applications (AA, KBP, JH, DJA, AS), pp. 1111–1114.
VLDBVLDB-2010-KopckeTR #evaluation #problem
Evaluation of entity resolution approaches on real-world match problems (HK, AT, ER), pp. 484–493.
ITiCSEITiCSE-2010-HauptPHKKPST #named
PhidgetLab: crossing the border from virtual to real-world objects (MH, MP, RH, LK, TK, SP, FS, PT), pp. 73–77.
PASTEPASTE-2010-Rubio-GonzalezL #documentation #fault
Expect the unexpected: error code mismatches between documentation and the real world (CRG, BL), pp. 73–80.
STOCSTOC-2010-FraigniaudG #network #on the
On the searchability of small-world networks with arbitrary underlying structure (PF, GG), pp. 389–398.
CHICHI-2010-BesmerL #privacy
Moving beyond untagging: photo privacy in a tagged world (AB, HRL), pp. 1563–1572.
CHICHI-2010-GitauMD #challenge #internet
After access: challenges facing mobile-only internet users in the developing world (SG, GM, JD), pp. 2603–2606.
CHICHI-2010-JacucciMRKPPL #design #multi
Worlds of information: designing for engagement at a public multi-touch display (GJ, AM, GTR, JK, PP, LP, TL), pp. 2267–2276.
CHICHI-2010-PaceBB
The rogue in the lovely black dress: intimacy in world of warcraft (TP, SB, JB), pp. 233–242.
CAiSECAiSE-2010-JarkeLLMR #design #requirements
The Brave New World of Design Requirements: Four Key Principles (MJ, PL, KL, JM, WNR), pp. 470–482.
ICEISICEIS-DISI-2010-SellamiBAF #composition #process
Improving Real World Schema Matching with Decomposition Process (SS, ANB, YA, FF), pp. 151–158.
ICEISICEIS-HCI-2010-Cruz-LaraOGBB #chat #communication #interface #multi #standard
Standards for Communication and e-Learning in Virtual Worlds — The Multilingual-assisted Chat Interface (SCL, TO, JG, NB, LB), pp. 45–52.
ICEISICEIS-J-2010-Cruz-LaraOGBBC #chat #communication #interface #standard #using
A Chat Interface Using Standards for Communication and e-Learning in Virtual Worlds (SCL, TO, JG, NB, LB, JPC), pp. 541–554.
CIKMCIKM-2010-GodboleBGV #mining #repository #taxonomy
Building re-usable dictionary repositories for real-world text mining (SG, IB, AG, AV), pp. 1189–1198.
ICMLICML-2010-LangT #probability #reasoning #relational
Probabilistic Backward and Forward Reasoning in Stochastic Relational Worlds (TL, MT), pp. 583–590.
ICPRICPR-2010-CohenP #learning #performance #robust
Reinforcement Learning for Robust and Efficient Real-World Tracking (AC, VP), pp. 2989–2992.
ICPRICPR-2010-Sur #nondeterminism #robust
Robust Matching in an Uncertain World (FS), pp. 2350–2353.
ICPRICPR-2010-TawariT #analysis #speech
Speech Emotion Analysis in Noisy Real-World Environment (AT, MMT), pp. 4605–4608.
SACSAC-2010-JiKYC #3d #how #interactive #using
How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
ICSEICSE-2010-Sunter
South Africa and the world beyond 2010: the latest scenarios (CS), p. 1.
HPDCHPDC-2010-WojciechowskiCPI #named #network #towards
BTWorld: towards observing the global BitTorrent file-sharing network (MW, MC, JAP, AI), pp. 581–588.
ICLPICLP-J-2010-SlotaL #reasoning #towards
Towards closed world reasoning in dynamic open worlds (MS, JL), pp. 547–563.
HTHT-2009-NielsenGPG #named
MediaJourney: capturing and sharing digital media from real-world and virtual journeys (KRN, RG, MGP, KG), pp. 341–342.
SIGMODSIGMOD-2009-WangYGYTWLP #case study #communication #data mining #mining #mobile #named
MobileMiner: a real world case study of data mining in mobile communication (TW, BY, JG, DY, ST, HW, KL, JP), pp. 1083–1086.
VLDBVLDB-2009-CruzAS #named #ontology #performance #scalability
AgreementMaker: Efficient Matching for Large Real-World Schemas and Ontologies (IFC, FPA, CS), pp. 1586–1589.
VLDBVLDB-2009-DongBS09a #detection
Truth Discovery and Copying Detection in a Dynamic World (XLD, LBE, DS), pp. 562–573.
ITiCSEITiCSE-2009-AndersonJD #distance #education
Xen worlds: leveraging virtualization in distance education (BRA, AKJ, TED), pp. 293–297.
ITiCSEITiCSE-2009-SturgeonAM
802.11 wireless experiments in a virtual world (TS, CA, AM), pp. 85–89.
STOCSTOC-2009-DietzfelbingerW #bound
Tight lower bounds for greedy routing in uniform small world rings (MD, PW), pp. 591–600.
ICFPICFP-2009-Sampson #case study #experience #functional #haskell #lazy evaluation
Experience report: Haskell in the “real world”: writing a commercial application in a lazy functional language (CJS), pp. 185–190.
CHICHI-2009-DucheneautWYW #case study #personalisation
Body and mind: a study of avatar personalization in three virtual worlds (ND, MHW, NY, GW), pp. 1151–1160.
CHICHI-2009-NeustaedterF
Capturing and sharing memories in a virtual world (CN, EAF), pp. 1161–1170.
HCIHCI-AUII-2009-SuedaIMR #communication #hybrid #physics
Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication (KS, KI, TM, JR), pp. 526–535.
HCIHCI-NIMT-2009-Olmedo-RodriguezMC #3d #evaluation #framework #integration #interactive #multimodal
Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds (HOR, DEM, VCP), pp. 84–92.
HCIHCI-VAD-2009-Peters #experience #performance
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice (KAP), pp. 396–405.
HCIHIMI-II-2009-PrecelEA #design #learning #online #student #towards
Learning by Design in a Digital World: Students’ Attitudes towards a New Pedagogical Model for Online Academic Learning (KP, YEA, YA), pp. 679–688.
HCIIDGD-2009-MedhiRT
Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World (IM, AR, KT), pp. 485–494.
HCIOCSC-2009-BreitfussPI #automation #behaviour #generative #multimodal
Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars (WB, HP, MI), pp. 153–161.
HCIOCSC-2009-EgertJB #social #social media
When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems (CAE, SJ, SBB), pp. 452–461.
ICEISICEIS-DISI-2009-Matsumoto
Service Computing EIS, World Panic and our Role Change (MJM), pp. 7–15.
ICEISICEIS-DISI-2009-Missikoff #exclamation #question #semantics
Let’s Semanticise the World!!...or not?? (MM), pp. 17–24.
CIKMCIKM-2009-HuSZC #clustering #semantics #using
Exploiting internal and external semantics for the clustering of short texts using world knowledge (XH, NS, CZ, TSC), pp. 919–928.
ICMLICML-2009-LangT #approximate #probability #relational
Approximate inference for planning in stochastic relational worlds (TL, MT), pp. 585–592.
ESEC-FSEESEC-FSE-2009-Lopes #modelling #simulation
The massification and webification of systems’ modeling and simulation with virtual worlds (CVL), pp. 63–70.
CADECADE-2009-PlatzerQR #verification
Real World Verification (AP, JDQ, PR), pp. 485–501.
ICSTICST-2009-Chowdhary #testing
Practicing Testability in the Real World (VC), pp. 260–268.
CASECASE-2008-SakuraiOKT #algorithm #multi #problem #search-based
A multi-inner-world Genetic Algorithm to optimize delivery problem with interactive-time (YS, TO, SK, ST), pp. 583–590.
DATEDATE-2008-ElgertHOHB
DfM in the Analogue and Digital World (CE, VH, AO, TH, EB).
DATEDATE-2008-Kopetz #reliability
Reliable Services in an Imperfect World (HK), p. 1123.
HTHT-2008-ShiBAG
The very small world of the well-connected (XS, MB, LAA, ACG), pp. 61–70.
PODSPODS-2008-LibkinS
Data exchange and schema mappings in open and closed worlds (LL, CS), pp. 139–148.
CSEETCSEET-2008-DeKoenigsberg #how #open source #student #why
How Successful Open Source Projects Work, and How and Why to Introduce Students to the Open Source World (GD), pp. 274–276.
CSEETCSEET-2008-Honig #education #exclamation #generative #process #quality #re-engineering
Teaching Successful “Real-World” Software Engineering to the “Net” Generation: Process and Quality Win! (WLH), pp. 25–32.
ITiCSEITiCSE-2008-ErnstS #concurrent #manycore #student
Concurrent CS: preparing students for a multicore world (DJE, DES), pp. 230–234.
WCREWCRE-2008-Geet #enterprise #reverse engineering
Reverse Engineering in the World of Enterprise SOA (JVG), pp. 311–314.
ICALPICALP-A-2008-AvinKL #evolution #graph #how #random
How to Explore a Fast-Changing World (Cover Time of a Simple Random Walk on Evolving Graphs) (CA, MK, ZL), pp. 121–132.
CHICHI-2008-Satchell #design
Cultural theory and real world design: Dystopian and Utopian Outcomes (CS), pp. 1593–1602.
CSCWCSCW-2008-BardzellBPR #effectiveness
Blissfully productive: grouping and cooperation in world of warcraft instance runs (SB, JB, TP, KNR), pp. 357–360.
CSCWCSCW-2008-IraniHD #online #visual notation
Situated practices of looking: visual practice in an online world (LI, GRH, PD), pp. 187–196.
CSCWCSCW-2008-LindtnerNWMJL #hybrid
A hybrid cultural ecology: world of warcraft in China (SL, BAN, YW, SDM, HJ, WL), pp. 371–382.
ICEISICEIS-HCI-2008-ZineldinV
A Cyber Organization in the Cyber World — ICT and e.Total Relationship Management (e.TRM) (MZ, VV), pp. 118–123.
ICEISICEIS-J-2008-DroopFGGLPSSSSZ08a #rdf #semantics #web #xml #xpath
Bringing the XML and Semantic Web Worlds Closer: Transforming XML into RDF and Embedding XPath into SPARQL (MD, MF, JG, SG, VL, JP, FS, MS, FS, HS, SZ), pp. 31–45.
ICPRICPR-2008-PorroHTNDB #evaluation #performance
Performance evaluation of relevance vector machines as a nonlinear regression method in real-world chemical spectroscopic data (DP, NHG, ITB, ON, AD, RJB), pp. 1–4.
SEKESEKE-2008-Haas #challenge #exclamation #industrial #research #web
Impact! The Challenge of Industrial Research in Computer Science in a web 2.0 world (LMH), p. 2.
ASPLOSASPLOS-2008-LuPSZ #concurrent #debugging #learning
Learning from mistakes: a comprehensive study on real world concurrency bug characteristics (SL, SP, ES, YZ), pp. 329–339.
ICLPICLP-2008-PiancastelliO #logic #multi #web
A Multi-theory Logic Language for the World Wide Web (GP, AO), pp. 769–773.
ISSTAISSTA-2008-BalzarottiBCFKRVV #security #testing
Are your votes really counted?: testing the security of real-world electronic voting systems (DB, GB, MC, VF, RAK, WKR, FV, GV), pp. 237–248.
CASECASE-2007-KavakliogluK #fuzzy
A Type-2 Fuzzy Planner with Semi Qualitative World Model for Robocup Domain (CK, OK), pp. 795–799.
HTHT-2007-WellsD
Progressive enhancement in the real world (JW, CD), pp. 55–56.
SIGMODSIGMOD-2007-CormodeG07a #data type #distributed #query #streaming
Streaming in a connected world: querying and tracking distributed data streams (GC, MNG), pp. 1178–1181.
VLDBVLDB-2007-Brodie #data transformation
Computer Science 2.0: A New World of Data Management (MLB), p. 1161.
VLDBVLDB-2007-JensenP #named
TRAX — Real-World Tracking of Moving Objects (CSJ, SP), pp. 1362–1365.
CSEETCSEET-2007-PortN #education #named #re-engineering
Panel: Software Engineering Education for a Flat World (DP, RN), p. 361.
PLDIPLDI-2007-LattnerLA #analysis #points-to
Making context-sensitive points-to analysis with heap cloning practical for the real world (CL, AL, VSA), pp. 278–289.
STOCSTOC-2007-Katz #multi #on the
On achieving the “best of both worlds” in secure multiparty computation (JK), pp. 11–20.
CHICHI-2007-DucheneautYNM #community #game studies #online
The life and death of online gaming communities: a look at guilds in world of warcraft (ND, NY, EN, RJM), pp. 839–848.
HCIHCI-AS-2007-SongLH #case study #evaluation #framework #game studies #multi #online #usability
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of “World of Warcraft” Game (SS, JL, IH), pp. 341–350.
HCIHCI-IPT-2007-OtsukiKNST #artificial reality #interactive #novel
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World (MO, AK, TN, FS, HT), pp. 653–662.
HCIHIMI-IIE-2007-LazzariB #education #experience #guidelines #problem #quality #towards
Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience (ML, AB), pp. 404–412.
HCIHIMI-IIE-2007-MyojinNKN #human-computer #interactive #process #prototype #type system
Friendly Process of Human-Computer Interaction — A Prototype System in Nostalgic World (SM, MN, HK, SN), pp. 102–109.
HCIHIMI-MTT-2007-AokiTH #2d #3d
3D World from 2D Photos (TA, TT, MH), pp. 249–257.
HCIOCSC-2007-KolkoJR #mobile #social
Mobile Social Software for the Developing World (BEK, EJJ, EJR), pp. 385–394.
SEKESEKE-2007-AlencarWSF #deployment #game studies #information management #question
Do Neural-Network Question-Answering Systems Have a Role to Play in the Deployment of Real World Information Systems? (AJA, RCW, EAS, ALF), pp. 386–391.
SIGIRSIGIR-2007-HagedornCA #information management
World knowledge in broad-coverage information filtering (BAH, MC, JA), pp. 801–802.
ECOOPECOOP-2007-Armstrong #concurrent #erlang #named
Erlang — Software for a Concurrent World (JA), p. 1.
RERE-2007-KlassenDD #quality #requirements
Requirements Quality for a Virtual World (MK, SD, HD), pp. 375–376.
ICSEICSE-2007-TurhanB #re-engineering
A Template for Real World Team Projects for Highly Populated Software Engineering Classes (BT, ABB), pp. 748–753.
HPDCHPDC-2007-DrostONB #named
ARRG: real-world gossiping (ND, EO, RvN, HEB), pp. 147–158.
ISMMISMM-2007-StanchinaM #algorithm #implementation #realtime
Mark-sweep or copying?: a “best of both worlds” algorithm and a hardware-supported real-time implementation (SS, MM), pp. 173–182.
ISSTAISSTA-2007-Trew #testing
Chasing rainbows: improving software testing in the real world (TT), pp. 95–96.
DATEDATE-2006-Vries #challenge #convergence
EDA challenges in the converging application world (RPdV), p. 1.
SIGMODSIGMOD-2006-Carey #framework
Data delivery in a service-oriented world: the BEA aquaLogic data services platform (MJC), pp. 695–705.
VLDBVLDB-2006-CormodeG #streaming
Streaming in a Connected World (GC, MNG), p. 1266.
VLDBVLDB-2006-Ryu #network #ubiquitous
Home Network: Road to Ubiquitous World (IR), p. 1104.
ITiCSEITiCSE-2006-Joel #education
Living in a digital world: teaching computers and society via literature (WJJ), p. 303.
ITiCSEITiCSE-2006-StevensonW #programming
Developing real-world programming assignments for CS1 (DES, PJW), pp. 158–162.
ESOPESOP-2006-Pierce #programming
The Weird World of Bi-directional Programming (BCP), p. 342.
FLOPSFLOPS-2006-PlasmeijerA #programming #web
iData for the World Wide Web — Programming Interconnected Web Forms (RP, PA), pp. 242–258.
ICALPICALP-v1-2006-DaskalakisFP #complexity #game studies #nash
The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games (CD, AF, CHP), pp. 513–524.
CHICHI-2006-IachelloTAHS #experience #privacy #prototype #ubiquitous
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world (GI, KNT, GDA, GRH, MMS), pp. 1009–1018.
CSCWCSCW-2006-NardiH #collaboration #game studies
Strangers and friends: collaborative play in world of warcraft (BAN, JH), pp. 149–158.
CIKMCIKM-2006-ZhaZFS #difference #learning #query #retrieval #web
Incorporating query difference for learning retrieval functions in world wide web search (HZ, ZZ, HF, GS), pp. 307–316.
ICPRICPR-v4-2006-KiseNIY #approach #performance #physics #recognition #towards
Efficient Recognition of Planar Objects Based on Hashing of Keypoints — An Approach Towards Making the Physical World Clickable (KK, TN, MI, SY), pp. 813–816.
KRKR-2006-Straccia #logic programming #query #source code
Query Answering under the Any-World Assumption for Normal Logic Programs (US), pp. 329–339.
SEKESEKE-2006-MazzoleniVFMB #image #towards #using
Towards a contextualized access to the cultural heritage world using 360 Panoramic Images (PM, SV, SF, PM, EB), pp. 416–419.
RERE-2006-BushN #requirements #research
Requirements Engineering Research in Some Future Worlds: An Exercise in Scenario Planning (DB, BN), p. 324.
SACSAC-2006-BodhuinCPT #complexity #physics
Hiding complexity and heterogeneity of the physical world in smart living environments (TB, GC, RP, MT), pp. 1921–1927.
SACSAC-2006-HuangR
Extending noninterference properties to the timed world (JH, AWR), pp. 376–383.
SACSAC-2006-MalaquiasRC
A small-world model of the human mind (JLM, ACdR, CMBAC), pp. 15–22.
CCCC-2006-VasilacheBC #code generation
Polyhedral Code Generation in the Real World (NV, CB, AC), pp. 185–201.
DocEngDocEng-2005-SaxenaY #tool support
GroundTruth tools & technology: applications in real world (VS, SMY), pp. 223–224.
HTHT-2005-BryE #web
Processing link structures and linkbases in the web’s open world linking (FB, ME), pp. 135–144.
HTHT-2005-Henzinger #analysis #web
Hyperlink analysis on the world wide web (MRH), pp. 1–3.
SIGMODSIGMOD-2005-CormodeGMR #approximate #distributed
Holistic Aggregates in a Networked World: Distributed Tracking of Approximate Quantiles (GC, MNG, SM, RR), pp. 25–36.
CEFPCEFP-2005-PlasmeijerA #editing #web
Generic Editors for the World Wide Web (RP, PA), pp. 1–34.
CHICHI-2005-Johnson #design #interactive #lessons learnt #simulation
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuation simulations (CWJ), pp. 651–660.
ECIRECIR-2005-DominichGHK #principle
“Beauty” of the World Wide Web-Cause, Goal, or Principle (SD, JG, MH, TK), pp. 67–80.
KDDKDD-2005-Fulgoni #internet #mining
Mining the internet: the eighth wonder of the world (GF), p. 2.
SIGIRSIGIR-2005-FetterlyMN #detection #web
Detecting phrase-level duplication on the world wide web (DF, MM, MN), pp. 170–177.
PADLPADL-2005-Ramsey #compilation #declarative
Building the World from First Principles: Declarative Machine Descriptions and Compiler Construction (NR), pp. 1–4.
SACSAC-2005-KiskisP
Compensating creativity in the digital world: reconciling technology and culture (MK, RP), pp. 282–286.
SACSAC-2005-McPhersonMO #clustering #graph #parametricity #social
Discovering parametric clusters in social small-world graphs (JM, KLM, MO), pp. 1231–1238.
ICSEICSE-2005-Fielding #architecture #open source
Software architecture in an open source world (RTF), p. 43.
HPDCHPDC-2005-IamnitchiF #community
Interest-aware information dissemination in small-world communities (AI, ITF), pp. 167–175.
ICSTSAT-J-2004-GiunchigliaNT05 #reasoning
QBF Reasoning on Real-World Instances (EG, MN, AT), pp. 105–121.
ICLPICLP-2005-LukacsyN #datalog #reasoning
Open World Reasoning in Datalog (GL, ZN), pp. 427–428.
WICSAWICSA-2004-MustapicWNCSFA #architecture #industrial
Real World Influences on Software Architecture — Interviews with Industrial System Experts (GM, AW, CN, IC, KS, JF, JA), pp. 101–111.
DACDAC-2004-DavareLKS #implementation #performance #specification
The best of both worlds: the efficient asynchronous implementation of synchronous specifications (AD, KL, AK, ALSV), pp. 588–591.
DocEngDocEng-2004-Rose #perspective #xml
The XML world view (KHR), p. 34.
HTHT-2004-HansenBCGPG #web
Integrating the web and the world: contextual trails on the move (FAH, NOB, BGC, KG, TBP, JG), pp. 98–107.
VLDBVLDB-2004-Yach #database
Databases in a Wireless World (DY), p. 3.
ITiCSEITiCSE-2004-PaxtonH
Providing curricular assistance to a third world university computer science department (JP, KH), pp. 199–202.
ITiCSEITiCSE-WGR-2004-LeBlancD #education #why
Bioinformatics and computing curricula 2001: why computer science is well positioned in a post-genomic world (MDL, BDD), pp. 64–68.
FoSSaCSFoSSaCS-2004-FokkinkN #finite #infinity #on the
On Finite Alphabets and Infinite Bases: From Ready Pairs to Possible Worlds (WF, SN), pp. 182–194.
WCREWCRE-2004-EmmerikW #decompiler #using
Using a Decompiler for Real-World Source Recovery (MVE, TW), pp. 27–36.
WCREWCRE-2004-HassanH #reverse engineering
The Small World of Software Reverse Engineering (AEH, RCH), pp. 278–283.
CSCWCSCW-2004-ScholtzS #framework
A framework for real-world software system evaluations (JS, MPS), pp. 600–603.
AdaEuropeAdaEurope-2004-AmeyW #ada #c #uml
High Integrity Ada in a UML and C World (PA, NW), pp. 225–236.
CAiSECAiSE-2004-BaidaGSMA #case study #energy
Energy Services: A Case Study in Real-World Service Configuration (ZB, JG, HS, AZM, HA), pp. 36–50.
ICEISICEIS-v2-2004-HoeschlBBBM
Olimpo System Web-Tecnology for Electronic Government and World Peace (HCH, TCDB, VB, AB, EdSM), pp. 289–296.
ICEISICEIS-v5-2004-KitamuraNKM #process
Real World Sensorization and Virtualization for Observing Human Activities (KK, YN, MK, HM), pp. 15–20.
ICPRICPR-v1-2004-Town
Vision-Based Augmentation of a Sentient Computing World Model (CT), pp. 724–727.
ICPRICPR-v2-2004-Srinivasan #approximate #segmentation
Small-world Approximations in Spectral Segmentation (SHS), pp. 36–39.
SIGIRSIGIR-2004-Martin #natural language #reliability #verification #web
Reliability and verification of natural language text on the world wide web (abstract only) (MJM), p. 603.
ECOOPECOOP-2004-FindlerFF #contract #semantics #type system
Semantic Casts: Contracts and Structural Subtyping in a Nominal World (RBF, MF, MF), pp. 364–388.
ICLPICLP-2004-DekhtyarD #logic programming #probability #semantics #source code
Possible Worlds Semantics for Probabilistic Logic Programs (AD, MID), pp. 137–148.
SATSAT-2004-GiunchigliaNT #reasoning
QBF Reasoning on Real-World Instances (EG, MN, AT), pp. 247–254.
DATEDATE-2003-LindwerMBZMJC #concept
Ambient Intelligence Visions and Achievements: Linking Abstract Ideas to Real-World Concepts (ML, DM, TB, RZ, RM, SJ, EC), pp. 10010–10017.
HTHT-2003-BollKW #game studies #hypermedia
Paper chase revisited: a real world game meets hypermedia (SB, JK, CW), pp. 126–127.
HTHT-2003-Obendorf #case study #comparative
Simplifying annotation support for real-world-settings: a comparative study of active reading (HO), pp. 120–121.
SIGMODSIGMOD-2003-GuptaLM #named #problem #semantics
BIRN-M: A Semantic Mediator for Solving Real-World Neuroscience Problems (AG, BL, MEM), p. 678.
VLDBVLDB-2003-HageJPST #data transformation #mobile
Integrated Data Management for Mobile Services in the Real World (CH, CSJ, TBP, LS, IT), pp. 1019–1030.
ITiCSEITiCSE-2003-DarbhamullaDL #monitoring #online #student
Student status monitoring tool (SSM): proxy for the real world expert in online course delivery (RD, MD, PBL), p. 257.
PLDIPLDI-2003-ConditHMNW
CCured in the real world (JC, MH, SM, GCN, WW), pp. 232–244.
CHICHI-2003-EverittKLL #collaboration #design #distributed #physics
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration (KE, SRK, RL, JAL), pp. 553–560.
CHICHI-2003-PalenD #privacy
Unpacking “privacy” for a networked world (LP, PD), pp. 129–136.
ICEISICEIS-v1-2003-BartocciMM #xml
An XML View of the “World” (EB, EM, LM), pp. 19–27.
KDDKDD-2003-Gray #online #prototype
On-line science: the world-wide telescope as a prototype for the new computational science (JG), p. 3.
OOPSLAOOPSLA-2003-ClarkeRN
Saving the world from bad beans: deployment-time confinement checking (DGC, MR, JN), pp. 374–387.
GPCEGPCE-2003-Tarr #towards
Towards a More Piece-ful World (PLT), pp. 265–266.
DATEDATE-2002-Man #complexity #integration #on the
On Nanoscale Integration and Gigascale Complexity in the Post.Com World (HDM), p. 12.
DocEngDocEng-2002-FurutaN #community #documentation #programmable #semantics #web
Applying caT’s programmable browsing semantics to specify world-wide web documents that reflect place, time, reader, and community (RF, JCN), pp. 10–17.
HTHT-2002-FurutaN #programmable #semantics #web
Applying programmable browsing semantics within the context of the World-Wide Web (RF, JCN), pp. 23–24.
SIGMODSIGMOD-2002-DattaDTVSR #approach #implementation #web
Proxy-based acceleration of dynamically generated content on the world wide web: an approach and implementation (AD, KD, HMT, DEV, S, KR), pp. 97–108.
CSEETCSEET-2002-DanielsFN #student
Open Ended Group Projects, Motivating Students and Preparing them for the “Real World” (MD, XF, IN), pp. 128–139.
CSEETCSEET-2002-Hayes #education #re-engineering
Energizing Software Engineering Education through Real-World Projects as Experimental Studies (JHH), pp. 192–206.
CSEETCSEET-2002-Yourdon
Preparing Software Engineers for the “Real World” (EY), p. 3.
CHICHI-2002-FarnhamCSZHSCA #named #social
HutchWorld: clinical study of computer-mediated social support for cancer patients and their caregivers (SF, LC, LS, MZG, CH, KS, AMC, JA), pp. 375–382.
CHICHI-2002-TaylorH #case study #mobile
Age-old practices in the “new world”: a study of gift-giving between teenage mobile phone users (AST, RHRH), pp. 439–446.
AdaEuropeAdaEurope-2002-Ferscha #named #physics
Contextware: Bridging Physical and Virtual Worlds (AF), pp. 51–64.
ICEISICEIS-2002-BiderK
If You Wish to Change the World, Start with Yourself (IB, MK), pp. 732–742.
ICMLICML-2002-PanangadanD #2d #correlation #learning #navigation
Learning Spatial and Temporal Correlation for Navigation in a 2-Dimensional Continuous World (AP, MGD), pp. 474–481.
ICPRICPR-v3-2002-BernierPLS #approach #interactive #modelling
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach (FB, DP, DL, MS), pp. 1007–1010.
ICPRICPR-v3-2002-SandersNS #formal method
A Theory of the Quasi-Static World (BCSS, RCN, RS), pp. 1–6.
KDDKDD-2002-EsterKS #mining #web
Web site mining: a new way to spot competitors, customers and suppliers in the world wide web (ME, HPK, MS), pp. 249–258.
SIGIRSIGIR-2002-ChowdhuryS #automation #evaluation #web
Automatic evaluation of world wide web search services (AC, IS), pp. 421–422.
SACSAC-2002-NakanoHSN #adaptation #web
User adaptive content delivery mechanism on the world wide web (TN, KH, SS, SN), pp. 1140–1146.
SACSAC-2002-VeldhuizenZL #algorithm #multi
Issues in parallelizing multiobjective evolutionary algorithms for real world applications (DAvV, JBZ, GBL), pp. 595–602.
HPDCHPDC-2002-RambadtW #named
UNICORE — Globus Interoperability: Getting the Best of Both Worlds (MR, PW), p. 422.
CSLCSL-2002-Levy #call-by #semantics
Possible World Semantics for General Storage in Call-By-Value (PBL), pp. 232–246.
HTHT-2001-Bjorneborn
Small-world linkage and co-linkage (LB), pp. 133–137.
HTHT-2001-Fagerjord #multi #web
Linearity and multicursality in World Wide Web documentaries (AF), pp. 185–194.
HTHT-2001-ZellwegerBJM
Fluid annotations in an open world (PZ, NOB, HQJ, JDM), pp. 9–18.
ICDARICDAR-2001-CouasnonP #documentation #evaluation #recognition
A Real-World Evaluation of a Generic Document Recognition Method Applied to a Military Form of the 19th Century (BC, LP), pp. 779–783.
CSEETCSEET-2001-Bothe #challenge #education #reverse engineering #scalability
Reverse Engineering: The Challenge of Large-Scale Real-World Educational Projects (KB), pp. 115–126.
CSEETCSEET-2001-ThompsonE #re-engineering
Achieving a World-Wide Software Engineering Profession (JBT, HME), pp. 67–74.
SCAMSCAM-2001-BiemanM #web
Finding Code on the World Wibe Web: A Preliminary Investigation (JMB, VM), pp. 75–80.
WCREWCRE-2001-Blasband #parsing
Parsing in a Hostile World (DB), pp. 291–300.
CHICHI-2001-CravenTDPGBFBJLH
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (MPC, IT, AD, JP, CG, SB, MF, JB, KMJA, BL, MH), pp. 30–37.
CHICHI-2001-GrayF
Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head (WDG, WTF), pp. 112–119.
CHICHI-2001-Grudin #clustering #monitoring #multi
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use (JG), pp. 458–465.
ICEISICEIS-v2-2001-BurdenJM #web
Adoption of the World Wide Web by Traditional Australian Media Organisations (DB, PJ, JM), pp. 1126–1132.
KDDKDD-2001-ZhengKM #algorithm #performance
Real world performance of association rule algorithms (ZZ, RK, LM), pp. 401–406.
MLDMMLDM-2001-KollmarH #feature model #learning
Feature Selection for a Real-World Learning Task (DK, DHH), pp. 157–172.
SACSAC-2001-Dozier #behaviour #evolution #interactive #simulation
Evolving robot behavior via interactive evolutionary computation: from real-world to simulation (GVD), pp. 340–344.
FSEESEC-FSE-2001-NordPSS #architecture #design
Software architecture in a changing world: developing design strategies that anticipate change (RLN, DJP, RWS, DS), pp. 309–310.
PPoPPPPoPP-2001-Foster #challenge #parallel
Parallel computing in 2010: opportunities and challenges in a networked world (abstract) (ITF), p. 1.
CAVCAV-2001-Alfaro #model checking #web
Model Checking the World Wide Web (LdA), pp. 337–349.
ASEASE-2000-NoahW #automation #database #design #performance #tool support #validation
Exploring and Validating the Contributions of Real-World Knowledge to the Diagnostic Performance of Automated Database Design Tools (SAN, MDW), pp. 177–186.
HTHT-2000-CrampesR #concept #navigation #web
Ontology-supported and ontology-driven conceptual navigation on the World Wide Web (MC, SR), pp. 191–199.
CSEETCSEET-2000-DrummondB #development #re-engineering #student
The Development and Trial of SEGWorld: A Virtual Environment for Software Engineering Student Group Work (SD, CB), p. 87–?.
ITiCSEITiCSE-2000-DannCP #programming
Making the connection: programming with animated small world (WD, SC, RP), pp. 41–44.
CSMRCSMR-2000-Oinas #case study #fault #metric
Defining Goal-driven Fault Management Metrics in a Real World Environment: A Case-Study from Nokia (AO), pp. 101–108.
STOCSTOC-2000-Kleinberg #algorithm #perspective
The small-world phenomenon: an algorithmic perspective (JMK), pp. 163–170.
CHICHI-2000-KolevaSBG #interface
Traversable interfaces between real and virtual worlds (BK, HS, SB, CG), pp. 233–240.
ICEISICEIS-2000-CharltonLNW #development #maintenance
Supporting SMEs in the World of ECommerce: WWW Site Maintenance and Development (CCC, JL, IN, PW), pp. 407–413.
ICEISICEIS-2000-Greene #case study #open source
Case Study: A New World for the Enterprise--E-Commerce and Open Sources (TG), p. XLIII.
ICEISICEIS-2000-VeigaF #automation
World Wide News Gathering Automatic Management (LV, PF), pp. 506–510.
ICPRICPR-v1-2000-SongGH #geometry #performance
Single View Computer Vision in Polyhedral World: Geometric Inference and Performance Characterization (MS, AG, RMH), pp. 1766–1769.
ICPRICPR-v2-2000-Dom #pattern matching #pattern recognition #recognition #web
Pattern Recognition Meets the World Wide Web (BD), pp. 2052–2059.
ICPRICPR-v2-2000-SopenaA #named #network #parsing
ANNP: A Neural Network Parser for Real World Texts (JMS, MAA), pp. 2969–2972.
KDDKDD-2000-Goodnight
Decision support in the booming e-world (invited talk, abstract only) (JG), p. 5.
SIGIRSIGIR-2000-ZhuG #distributed #information retrieval #metric #quality #web
Incorporating quality metrics in centralized/distributed information retrieval on the World Wide Web (XZ, SG), pp. 288–295.
ECOOPECOOP-2000-Gong #security
Developing Security Systems in the Real World (LG), p. 251.
OOPSLAOOPSLA-2000-LeeKK #modelling #realtime #simulation
A real world object modeling method for creating simulation environment of real-time systems (JYL, HJK, KCK), pp. 93–104.
TOOLSTOOLS-EUROPE-2000-GerodolleTG #approach #middleware #scalability
A Middleware Approach for Building Large-Scale Open Shared Virtual Worlds (AG, FDT, LGB), pp. 169–180.
TOOLSTOOLS-USA-2000-Williams00a #reuse
Reuse in the Real World (JW), pp. 401–402.
SACSAC-2000-Nunez-SuarezOB #standard #validation
Validating the FIPA Standards Through a Real-World Application (JNS, DO, HB), pp. 557–562.
WICSAWICSA-1999-Weil
Building Systems from Parts in the Real World (RRW), pp. 479–492.
DACDAC-1999-ChangLPK #using #verification
Verification of a Microprocessor Using Real World Applications (YSC, SL, ICP, CMK), pp. 181–184.
HTHT-1999-NurnbergA #hypermedia #research #web #what
What Was the Question? Reconciling Open Hypermedia and World Wide Web Research (PJN, HA), pp. 83–90.
SIGMODSIGMOD-1999-BouguettayaBH #corba #database #web
World Wide Database — Integrating the Web, CORBA, and Databases (AB, BB, LH, JB, KS, MO), pp. 594–596.
CSEETCSEET-1999-SikkelSW #case study #information management
Replacing a Hospital Information System: An Example of a Real-World Case Study (KS, TAMS, RLWvdW), pp. 6–15.
CHICHI-1999-WantFGH #physics
Bridging Physical and Virtual Worlds with Electronic Tags (RW, KPF, AG, BLH), pp. 370–377.
HCIHCI-CCAD-1999-HafH #community #named #online
VR-shopland: online shopping in a virtual world as community event (AH, AH), pp. 1167–1171.
HCIHCI-CCAD-1999-JohnsonO #learning #multi #problem #using
Innovative mathematical learning environments — Using multimedia to solve real world problems (LFJ, POJ), pp. 677–681.
HCIHCI-CCAD-1999-MoriKSO #behaviour
A computer-augmented office environment: integrating virtual and real world objects and behavior (HM, TK, ES, YO), pp. 1065–1069.
HCIHCI-CCAD-1999-NisslerMH #3d #classification #design #how
How to get the right outfit for my agent? Classification — and design methodology for a virtual shopping assistant in a 3D world (JN, JM, AH), pp. 162–166.
HCIHCI-CCAD-1999-OkamotoNII #communication
Supporting cross-cultural communication in real-world encounters (MO, HN, KI, TI), pp. 442–446.
HCIHCI-CCAD-1999-PetrucciRAP #visual notation #web
An audio browser for increasing access to world wide web sites for blind and visually impaired computer users (LP, PR, AA, TP), pp. 995–998.
HCIHCI-CCAD-1999-ThomaHH #3d #navigation #usability
Usability and navigation in virtual 3D worlds (VT, AH, AH), pp. 1049–1054.
HCIHCI-CCAD-1999-ZajicekPR #evaluation #interface #visual notation #web
Evaluation of a world wide web scanning interface for blind and visually impaired users (MZ, CP, CR), pp. 980–984.
HCIHCI-EI-1999-Hollnagel #interface
Keep Cool: The Value of Affective Computer Interfaces in a Rational World (EH), pp. 676–680.
ICEISICEIS-1999-PsarrasMMA #industrial #optimisation #problem #scheduling
Optimizing a Real-World Scheduling Problem in the Steel Industry (JEP, GM, IM, DA), p. 767.
ICEISICEIS-1999-ZarriE #approach #implementation #metadata #semantics #web
A Semantic Approach for Implementing Metadata on the World Wide Web (GPZ), pp. 740–747.
ICEISICEIS-1999-ZoltiV #approach #design #distributed #towards #web
A Distributed Approach Towards Designing Intelligent Tutoring Systems for the World Wide Web (CIZ, SLV), pp. 343–352.
CIKMCIKM-1999-MatsudaF #classification #documentation #retrieval #web
Task-Oriented World Wide Web Retrieval by Document Type Classification (KM, TF), pp. 109–113.
ICMLICML-1999-IijimaYYK #adaptation #behaviour #distributed #learning
Distributed Robotic Learning: Adaptive Behavior Acquisition for Distributed Autonomous Swimming Robot in Real World (DI, WY, HY, YK), pp. 191–199.
ICLPICLP-1999-Pereira #declarative #programming
Declarative Programming for a Messy World (FCNP), pp. 3–5.
HTHT-1998-Boissiere #automation #library #web
Automatic Creation of Hypervideo News Libraries for the World Wide Web (GB), pp. 279–280.
HTHT-1998-HirtleSC #clustering #web
Clusters on the World Wide Web: Creating Neighborhoods of Make-Believe (SCH, MES, GC), pp. 289–290.
HTHT-1998-KaindlKA #web
Combining Structure Search and Content Search for the World-Wide Web (HK, SK, LMA), pp. 217–224.
HTHT-1998-YangK #named #transaction #web
JPernLite: An Extensible Transaction Server for the World Wide Web (JJY, GEK), pp. 256–266.
ITiCSEITiCSE-1998-Ellis98a #multi #tutorial #web
Use of multimedia and World Wide Web resources in a traditional lecture/tutorial environment (poster) (AE), p. 279.
ITiCSEITiCSE-1998-LeungN #case study #learning #library #web
Does World Wide Web provide better resources than library for learning — a case study (poster) (RMWL, EMWN), p. 290.
CSCWCSCW-1998-TrevorRS #architecture
Out of this World: An Extensible Session Architecture for Heterogeneous Electronic Landscapes (JT, TR, GS), pp. 119–128.
AdaSIGAda-1998-DousetteDJ #using #web
Command and Control Using World Wide Web Technology (PJD, AD, MJ), pp. 212–214.
CIKMCIKM-1998-SpertusS #database #web
Just-In-Time Databases and the World-Wide Web (ES, LAS), pp. 30–37.
SIGIRSIGIR-1998-MechkourHM #clustering #using #web
The WebCluster Project: Using Clustering for Mediating Access to the World Wide Web (MM, DJH, GM), pp. 357–358.
UMLUML-1998-ArnoldP #uml
Best of Both Worlds — A Mapping from EXPRESS-G to UML (FA, GP), pp. 49–63.
REFSQREFSQ-1998-HaumerPW #abstraction #concept #modelling
Abstraction Guides: Interrelating Conceptual Models with Real World Scenes (PH, KP, KW), pp. 23–32.
SACSAC-1998-Marchiori98b #navigation #web
Enhancing navigation in the World Wide Web (MM), pp. 737–743.
SACSAC-1998-MatzenH #web
A new tool for SGML with applications for the World Wide Web (RWM, GEH), pp. 752–759.
SACSAC-1998-Schranz #flexibility #web #web service
Engineering flexible World Wide Web services (MWS), pp. 712–718.
DATEEDTC-1997-WalczowskiNWS #generative #layout #web
Analogue layout generation by World Wide Web server-based agents (LTW, DN, WAJW, KHS), pp. 384–388.
HTHT-1997-Anderson #hypermedia #web
Integrating Open Hypermedia Systems with the World Wide Web (KMA), pp. 157–166.
HTHT-1997-FurutaSMBH #case study #experience #hypermedia #web
Hypertext Paths and the World-Wide Web: Experiences with Walden’s Paths (RF, FMSI, CCM, DB, HwH), pp. 167–176.
HTHT-1997-Glazier #hypermedia #quote #web #word
“Our Words Were the Form We Entered”: A Model of World Wide Web Hypertext (LPG), pp. 24–28.
HTHT-1997-GronbaekBS #design #hypermedia #web
Designing Dexter-Based Hypermedia Services for the World Wide Web (KG, NOB, LS), pp. 146–156.
HTHT-1997-LaddCS #question #web #what
The World Wide Web: What Cost Simplicity? (BCL, MVC, PDS), pp. 210–211.
HTHT-1997-MukherjeaH #web
Focus + Context Views of World-Wide Web Nodes (SM, YH), pp. 187–196.
SIGMODSIGMOD-1997-DoppelhammerHKK #database #experience #performance
Database Performance in the Real World — TPC-D and SAP R/3 (Experience Paper) (JD, TH, AK, DK), pp. 123–134.
SIGMODSIGMOD-1997-TomasicABKNR #component #distributed #information management #web
The Distributed Information Search Component (Disco) and the World Wide Web (AT, RA, PB, OK, HN, LR), pp. 546–548.
ITiCSEITiCSE-1997-Naps #algorithm #difference #exclamation #java #visualisation #web
Algorithm visualization on the World Wide Web — the difference Java makes! (TLN), pp. 59–61.
ITiCSEITiCSE-WGR-1997-Anderson #education #effectiveness #web
Effective organization and management of computer science curriculum with World Wide Web — schematic model presentation (demonstration) (DA), p. 144.
PEPMPEPM-1997-BeshersF #compilation #generative #partial evaluation #performance #using #visualisation
Generating Efficient Virtual Worlds for Visualization Using Partial Evaluation and Dynamic Compilation (CB, SF), pp. 107–115.
STOCSTOC-1997-KargerLLPLL #consistency #distributed #protocol #random #web
Consistent Hashing and Random Trees: Distributed Caching Protocols for Relieving Hot Spots on the World Wide Web (DRK, EL, FTL, RP, MSL, DL), pp. 654–663.
CHICHI-1997-Borchers #design #interactive #interface #music #named
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit (JOB), pp. 131–138.
CHICHI-1997-TauscherG #navigation #web
Revisitation Patterns in World Wide Web Navigation (LT, SG), pp. 399–406.
CHICHI-1997-YamaguchiHM #named #web
WebStage: An Active Media Enhanced World Wide Web Browser (TY, IH, TM), pp. 391–398.
HCIHCI-CC-1997-GrinchenkoSLM #integration
Integration of Ukraine into Informational World Space: WWW Presentation Systems (TG, AAS, AL, VM), pp. 109–112.
HCIHCI-SEC-1997-FisherADTCJ #named #visualisation #web
CZWeb: Fish-Eye Views for Visualizing the World-Wide Web (BDF, MA, JD, PT, GC, CVJ), pp. 719–722.
HCIHCI-SEC-1997-IgaY #interactive
Retrieving and Transmitting Real World Oriented Information by Simple Interaction Through Augmented Electrical Stick (SI, MY), pp. 399–402.
HCIHCI-SEC-1997-KnizhnikHMG #design #interface #navigation #semantics #web
Semantic Stimulus Structure in World Wide Web Interface Design for Navigation by Novice Users (SZK, PEVH, MM, GG), pp. 823–826.
HCIHCI-SEC-1997-KohnoA #concept #named
ROIS: A New Concept to Change into Safe and Comfortable World (MK, YA), pp. 205–208.
HCIHCI-SEC-1997-OhashiYE #interface #using
A Real World Oriented Interface Technique Using Computer Vision (TO, TY, TE), pp. 949–952.
HCIHCI-SEC-1997-RodriguezBM #design #guidelines #navigation #web
Page Design Guidelines for Improving World Wide Web Navigation (NJR, JAB, IM), pp. 835–838.
KDDKDD-1997-Soderland #learning #web
Learning to Extract Text-Based Information from the World Wide Web (SS), pp. 251–254.
OOPSLAOOPSLA-1997-HudsonMMM #garbage collection
Garbage Collecting the World: One Car at a Time (RLH, RM, JEBM, DSM), pp. 162–175.
SACSAC-1997-BjornN #communication #multi #web
Pre-processed, multilingual communication on the World-Wide Web (MB, CN), pp. 115–117.
SACSAC-1997-MorishimaK #web
World Wide Web based grades management (AM, HK), pp. 65–69.
ICSEICSE-1997-BrowneM #library #reuse #web
Reuse Library Interoperability and the World Wide Web (SB, JWM), pp. 684–691.
DACDAC-1996-LidskyR #web
Early Power Exploration — A World Wide Web Application (DL, JMR), pp. 27–32.
ASEKBSE-1996-LeeG #collaboration #tutorial #using #web
Developing Collaborative Applications Using the World Wide Web “Shell” (Tutorial) (AL, AG), p. 3.
HTHT-1996-BesserBBDHCRHSD #authoring #collaboration #web
World-Wide Web Authoring and Collaboration (HB, MB, PDB, FD, GH, LC, DDR, WH, NAS, SJD), p. 262.
HTHT-1996-GirgensohnLS #case study #collaboration #experience #using #web
Experiences in Developing Collaborative Applications Using the World Wide Web “Shell” (AG, AL, KS), pp. 246–255.
HTHT-1996-JonesC #case study #web
A Study of Navigational Support Provided by World Wide Web Browsing Applications (SJ, AC), pp. 161–169.
HTHT-1996-LokeD #logic programming #web
Logic Programming with the World-Wide Web (SWL, AD), pp. 235–245.
PODSPODS-1996-Manber #problem #research #web
Future Directions and Research Problems in the World Wide Web (Abstract) (UM), pp. 213–215.
SIGMODSIGMOD-1996-NguyenS #database #relational #web
Accessing Relational Databases from the World Wide Web (TN, VS), pp. 529–540.
CSEETCSEE-1996-TakvorianMZ #education #re-engineering #using #web
Using the World Wide Web to Promote Software Engineering Education (AT, KM, DZ), p. 270–?.
ITiCSEITiCSE-1996-HartleyGJMMPRS #education #interactive #internet #using #web
Enhancing teaching using the Internet: report of the working group on the World Wide Web as an interactive teaching resource (SH, JGP, DJ, CM, MDM, BAP, MR, MKS), pp. 218–228.
ITiCSEITiCSE-1996-Knox #web
Historical perspectives of computing: an introductory lab for browsing on the World Wide Web (DK), pp. 20–22.
ITiCSEITiCSE-1996-MarshallH #hypermedia #interactive #web
Interactive hypermedia courseware for the World Wide Web (ADM, SH), pp. 1–5.
ITiCSEITiCSE-1996-Naps #algorithm #how #visualisation #web #why
Algorithm visualization served off the World Wide Web: why and how (TLN), pp. 66–71.
ITiCSEITiCSE-1996-Owen #education #web
Integrating World Wide Web technology into undergraduate education (GSO), pp. 101–103.
ITiCSEITiCSE-1996-RosbottomM #interactive #web
Interactive tutorials on the World Wide Web (JR, AM), p. 231.
ITiCSEITiCSE-1996-WolzWDM #education #multi #programming
Teaching introductory programming in the multi-media world (UW, SW, DD, MM), pp. 57–59.
CHICHI-1996-CardRY #web
The WebBook and the Web Forager: An Information Workspace for the World-Wide Web (SKC, GGR, WY), p. 111.
CHICHI-1996-DarkenS #behaviour #scalability
Wayfinding Strategies and Behaviors in Large Virtual Worlds (RPD, JLS), pp. 142–149.
CHICHI-1996-HopperHK #design #interface
Real World Design in the Corporate Environment: Designing an Interface for the Technically Challenged (SH, HH, PK), pp. 489–495.
CHICHI-1996-MohagegMMKMI #3d #user interface #web
A User Interface for Accessing 3D Content on the World Wide Web (MFM, RM, CM, JK, DM, PI), p. 466–?.
CSCWCSCW-1996-FitzpatrickKM #case study #physics #social
Physical Spaces, Virtual Places and Social Worlds: a Study of Work in the Virtual (GF, SMK, TM), pp. 334–343.
CSCWCSCW-1996-LeeG #collaboration #tutorial #using #web
Developing Collaborative Applications Using the World Wide Web Shell (Tutorial) (AL, AG), p. 4.
CSCWCSCW-1996-PalfreymanR #protocol #web
A Protocol for User Awareness on the World Wide Web (KP, TR), pp. 130–139.
CAiSECAiSE-1996-HanneghanMC #concurrent #framework #interactive #web
The World-Wide Web as Platform for Supporting Interactive Concurrent Engineering (MH, MM, GC), pp. 301–318.
SEKESEKE-1996-RoscaW #approach
Business Rules in the Real World: A Decision Support Approach (DR, JCW), pp. 121–128.
HPDCHPDC-1996-ChandyRSMRTW #distributed #internet #java #using
A World-Wide Distributed System Using Java and the Internet (KMC, AR, PAGS, JM, MR, WT, LW), pp. 11–18.
HPDCHPDC-1996-PapkaS #artificial reality #design #named
UbiWorld: An Environment Integrating Virtual Reality, Supercomputing and Design (MEP, RLS), pp. 306–307.
DACDAC-1995-SilvaK #design #using #web
The Case for Design Using the World Wide Web (MJS, RHK), pp. 579–585.
SIGMODSIGMOD-1995-Bampahl #requirements
Real World Requirements for Decision Support — Implications for RDBMS (SKB), p. 448.
SIGMODSIGMOD-1995-PapadiasTSE #bound #case study
Topological Relations in the World of Minimum Bounding Rectangles: A Study with R-trees (DP, YT, TKS, MJE), pp. 92–103.
SIGMODSIGMOD-1995-WoelkBJOTU #database #web
Carnot and InfoSleuth: Database Technology and the World Wide Web (DW, WB, NJ, KO, CT, CU), pp. 443–444.
VLDBVLDB-1995-KonopnickiS #named #query #web
W3QS: A Query System for the World-Wide Web (DK, OS), pp. 54–65.
CSEETCSEE-1995-Hefley #comprehension #design #education #using #web
Understanding, Using and Designing for Educational Uses of the World-Wide Web (WEH), pp. 431–432.
CSEETCSEE-1995-Waddoups #education
Keynote Address: Education — The World’s Best Investment (ROW), p. 119.
CHICHI-1995-StoakleyCP #artificial reality #interactive
Virtual Reality on a WIM: Interactive Worlds in Miniature (RS, MC, RFP), pp. 265–272.
CIKMCIKM-1995-RossBT #approach #named
MessageWorld: A New Approach to Facilitating Asynchronous Group Communications (DER, JJB, KT), pp. 266–273.
ICMLICML-1995-Sutton #modelling
TD Models: Modeling the World at a Mixture of Time Scales (RSS), pp. 531–539.
OOPSLAOOPSLA-1995-Ungar
Annotating Objects for Transport to Other Worlds (DU), pp. 73–87.
ICSEICSE-1995-Jackson
The World and the Machine (MJ), pp. 283–292.
CSEETCSEE-1994-GotterbarnR #approach #re-engineering
Real-World Software Engineering: A Spiral Approach to a Project-Oriented Course (DG, RR), pp. 119–150.
ICSMEICSM-1994-Slonim #object-oriented #question
OO in the Real World — Success or Latest Fashion ? (JS), pp. 440–441.
CHICHI-1994-HinckleyPGK94a #interface #visualisation
Passive real-world interface props for neurosurgical visualization (KH, RP, JCG, NFK), pp. 452–458.
CAiSECAiSE-1994-Rosengren #query #using #visual notation
Using Visual ER Query Systems in Real World Applications (PR), pp. 394–405.
KRKR-1994-EtzioniGW #reasoning
Tractable Closed World Reasoning with Updates (OE, KG, DSW), pp. 178–189.
SIGIRSIGIR-1994-HemmjeKW #named #retrieval #user interface #visualisation
LyberWorld — A Visualization User Interface Supporting Fulltext Retrieval (MH, CK, AW), pp. 249–259.
VLDBVLDB-1993-SubietaMSR #named
Viewers: A Data-World Analogue of Procedure Calls (KS, FM, JWS, AR), pp. 268–277.
HCIHCI-SHI-1993-BauerR #development #interactive
New Techniques for Interaction in Virtual Worlds — Contents of Development and Examples (WB, OR), pp. 687–692.
HCIHCI-SHI-1993-BenfordF #interactive
Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds (SB, LEF), pp. 693–698.
HCIHCI-SHI-1993-FujitaITFNW
Simulated World of Hypothetical Life Forms — Virtual Creatures (TF, KI, HT, TF, SN, KW), pp. 663–668.
CHIINTERCHI-1993-JohnsonJKRC #user interface
Bridging the paper and electronic worlds: the paper user interface (WJ, HDJ, LK, RR, SKC), pp. 507–512.
CAiSECAiSE-1993-OpdahlS #concept #modelling
Concepts for Real-World Modelling (ALO, GS), pp. 309–327.
TOOLSTOOLS-EUROPE-1993-LeeS #analysis #object-oriented
Object-Oriented Analysis in the Real World (MML, LS), pp. 127–149.
TOOLSTOOLS-USA-1993-Deshpande #named
COBRA: Its Goals and Impact on the O-O World (SD), p. 549.
HPDCHPDC-1993-CrutcherLFZ #3d #network #using
Management of Broadband Networks Using a 3D Virtual World (LAC, AAL, SF, MXZ), pp. 306–315.
HTHT-ECHT-1992-Cordell
Musical Instruments of the World (Demonstration) (AOC), pp. 295–296.
SIGMODSIGMOD-1992-Cowley #data transformation #requirements
Scientific Data Management: Real-World Issues and Requirements (PJC), p. 318.
CHICHI-1992-CodellaJKLLLRWNST #interactive #multi #simulation
Interactive simulation in a multi-person virtual world (CFC, RJ, LK, JBL, DTL, JSL, DAR, CPW, AN, PS, GT), pp. 329–334.
CHICHI-1992-MulliganDNPRR #constraints #design
Designing Usable Systems Under Real-World Constraints: A Practitioners Forum (RMM, MD, JN, SEP, DR, SER), pp. 149–152.
CHICHI-1992-RadlinskiM #cobol
Grace meets the “real world”: tutoring COBOL as a second language (BR, JM), pp. 343–350.
CHICHI-1992-TaniYTFT #interactive #object-oriented #video
Object-Oriented Video: Interaction with Real-World Objects Through Live Video (MT, KY, KT, MF, ST), pp. 593–598.
AdaTRI-Ada-C-1992-Beidler #component #education #tool support #what
Building on the Booch Components: What Can Be Learned When Modifying Real World Software Tools for Educational Use (JB), pp. 157–164.
CAiSECAiSE-1992-RoseMJ
Integrating Object and Agent Worlds (TR, CM, MJ), pp. 17–32.
KRKR-1992-CordierS #reasoning
A Temporal Revision Model for Reasoning about World Change (MOC, PS), pp. 732–739.
ICMLML-1992-ZytkowZZ #fault
The First Phase of Real-World Discovery: Determining Repeatability and Error of Experiments (JMZ, JZ, RZ), pp. 480–485.
TOOLSTOOLS-USA-1992-Nerson92a #object-oriented
Object-Oriented in the MIS World (JMN), p. 256.
POPLPOPL-1992-LangQP #garbage collection
Garbage Collecting the World (BL, CQ, JMP), pp. 39–50.
LICSLICS-1992-GroveHK #random
Random Worlds and Maximum Entropy (AJG, JYH, DK), pp. 22–33.
DACDAC-1991-Fuhrman #industrial #synthesis #tool support
Industrial Extensions to University High Level Synthesis Tools: Making It Work in the Real World (TEF), pp. 520–525.
CHICHI-1991-JeffriesMWU #comparison #evaluation #user interface
User interface evaluation in the real world: a comparison of four techniques (RJ, JRM, CW, KU), pp. 119–124.
CHICHI-1991-LewisKL
Dialogue structures for virtual worlds (JBL, LK, DTL), pp. 131–136.
CHICHI-1991-Schultz #visual notation
A graphical reflection notation used in an intelligent discovery world tutoring system (JS), pp. 433–434.
ICMLML-1991-JordanR #learning #modelling
Internal World Models and Supervised Learning (MIJ, DER), pp. 70–74.
ICMLML-1991-KokarR #learning
Learning to Select a Model in a Changing World (MMK, SAR), pp. 313–317.
TOOLSTOOLS-USA-1991-Page-Jones #object-oriented
Relationship Between the Structured and Object-Oriented Worlds (MPJ), pp. 395–396.
PPDPPLILP-1991-GrahamK #functional #imperative
Domesticating Imperative Constructs So That They Can Live in a Functional World (TCNG, GK), pp. 51–62.
CSCWCSCW-1990-MoranA #design #paradigm
The Workaday World as a Paradigm for CSCW Design (TPM, RJA), pp. 381–393.
ICMLML-1990-Bennett #approximate
Reducing Real-world Failures of Approximate Explanation-based Rules (SWB), pp. 226–234.
POPLPOPL-1990-Steele #parallel
Making Asynchronous Parallelism Safe for the World (GLSJ), pp. 218–231.
KRKR-1989-Lozinskii
Plausible World Assumption (ELL), pp. 266–275.
KRKR-1989-Sandewall #difference #equation #logic
Combining Logic and Differential Equations for Describing Real-World Systems (ES), pp. 412–420.
ICMLML-1989-Tadepalli #approximate
Planning Approximate Plans for Use in the Real World (PT), pp. 224–228.
VLDBVLDB-1988-GottlobZ #database #null
Closed World Databases Opened Through Null Values (GG, RZ), pp. 50–61.
CSCWCSCW-1988-WhitesideW
Contextualism as a World View for the Reformation of Meetings (JAW, DRW), pp. 369–376.
SIGMODSIGMOD-1987-AbiteboulKG #on the #query #representation #set
On the Representation and Querying of Sets of Possible Worlds (SA, PCK, GG), pp. 34–48.
DACDAC-1986-Ng #industrial
An industrial world channel router for non-rectangular channels (CHN), pp. 490–494.
PODSPODS-1986-GelfondPP #parallel
The Extended Closed World Assumpution and its Relationship to Parallel Circumscription (MG, HP, TCP), pp. 133–139.
SIGMODSIGMOD-1983-MaierRW
Windows on the World (DM, DR, DSW), pp. 68–78.
ICSEICSE-1982-GreenspanMB #requirements #specification
Capturing More World Knowledge in the Requirements Specification (SJG, JM, AB), pp. 225–235.
CADECADE-1982-Minker #database #on the
On Indefinite Databases and the Closed World Assumption (JM), pp. 292–308.
SIGMODSIGMOD-1981-Sciore
Real-World MVD’s (ES), pp. 121–132.
POPLPOPL-1981-Owicki #garbage collection
Making the World Safe for Garbage Collection (SSO), pp. 77–86.
POPLPOPL-1979-Miller #type checking
Type Checking in an Imperfect World (TCM), pp. 237–243.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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