Deep Learning-Based Goal Recognition in Open-Ended Digital Games
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Wookhee Min, Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
Deep Learning-Based Goal Recognition in Open-Ended Digital Games
AIIDE, 2014.

AIIDE 2014
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{AIIDE-2014-MinHRML,
	author        = "Wookhee Min and Eunyoung Ha and Jonathan P. Rowe and Bradford W. Mott and James C. Lester",
	booktitle     = "{Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/9009",
	isbn          = "978-1-57735-681-3",
	publisher     = "{AAAI}",
	title         = "{Deep Learning-Based Goal Recognition in Open-Ended Digital Games}",
	year          = 2014,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.