Walling in Strategy Games via Constraint Optimization
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Florian Richoux, Alberto Uriarte, Santiago Ontañón
Walling in Strategy Games via Constraint Optimization
AIIDE, 2014.

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@inproceedings{AIIDE-2014-RichouxUO,
	author        = "Florian Richoux and Alberto Uriarte and Santiago Ontañón",
	booktitle     = "{Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8956",
	isbn          = "978-1-57735-681-3",
	publisher     = "{AAAI}",
	title         = "{Walling in Strategy Games via Constraint Optimization}",
	year          = 2014,
}

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