Using Cyclic Scheduling to Generate Believable Behavior in Games
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Richard Zhao, Duane Szafron
Using Cyclic Scheduling to Generate Believable Behavior in Games
AIIDE, 2014.

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@inproceedings{AIIDE-2014-ZhaoS,
	author        = "Richard Zhao and Duane Szafron",
	booktitle     = "{Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8986",
	isbn          = "978-1-57735-681-3",
	publisher     = "{AAAI}",
	title         = "{Using Cyclic Scheduling to Generate Believable Behavior in Games}",
	year          = 2014,
}

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