Richard Zhao, Duane Szafron
Using Cyclic Scheduling to Generate Believable Behavior in Games
AIIDE, 2014.
@inproceedings{AIIDE-2014-ZhaoS, author = "Richard Zhao and Duane Szafron", booktitle = "{Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment}", ee = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8986", isbn = "978-1-57735-681-3", publisher = "{AAAI}", title = "{Using Cyclic Scheduling to Generate Believable Behavior in Games}", year = 2014, }