Tomas Geffner, Hector Geffner
Width-Based Planning for General Video-Game Playing
AIIDE, 2015.
@inproceedings{AIIDE-2015-GeffnerG,
author = "Tomas Geffner and Hector Geffner",
booktitle = "{Proceedings of the 11th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
ee = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11540",
pages = "23--29",
publisher = "{AAAI Press}",
title = "{Width-Based Planning for General Video-Game Playing}",
year = 2015,
}











