Procedural Generation of Levels for Angry Birds Style Physics Games
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Matthew Stephenson, Jochen Renz
Procedural Generation of Levels for Angry Birds Style Physics Games
AIIDE, 2016.

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@inproceedings{AIIDE-2016-StephensonR,
	author        = "Matthew Stephenson and Jochen Renz",
	booktitle     = "{Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13983",
	pages         = "225--231",
	publisher     = "{AAAI Press}",
	title         = "{Procedural Generation of Levels for Angry Birds Style Physics Games}",
	year          = 2016,
}

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