Matthew Stephenson, Jochen Renz
Procedural Generation of Levels for Angry Birds Style Physics Games
AIIDE, 2016.
@inproceedings{AIIDE-2016-StephensonR,
author = "Matthew Stephenson and Jochen Renz",
booktitle = "{Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
ee = "http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13983",
pages = "225--231",
publisher = "{AAAI Press}",
title = "{Procedural Generation of Levels for Angry Birds Style Physics Games}",
year = 2016,
}











