Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith
A Design Pattern Approach for Multi-Game Level Generation
AIIDE, 2018.
@inproceedings{AIIDE-2018-BeaupreWBS, author = "Spencer Beaupre and Thomas Wiles and Sean Briggs and Gillian Smith", booktitle = "{Proceedings of the 14th Conference on Artificial Intelligence and Interactive Digital Entertainment}", ee = "https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18110", isbn = "978-1-57735-804-6", pages = "145--151", publisher = "{AAAI Press}", title = "{A Design Pattern Approach for Multi-Game Level Generation}", year = 2018, }