A Design Pattern Approach for Multi-Game Level Generation
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith
A Design Pattern Approach for Multi-Game Level Generation
AIIDE, 2018.

AIIDE 2018
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{AIIDE-2018-BeaupreWBS,
	author        = "Spencer Beaupre and Thomas Wiles and Sean Briggs and Gillian Smith",
	booktitle     = "{Proceedings of the 14th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18110",
	isbn          = "978-1-57735-804-6",
	pages         = "145--151",
	publisher     = "{AAAI Press}",
	title         = "{A Design Pattern Approach for Multi-Game Level Generation}",
	year          = 2018,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.