Adaptive Game Soundtrack Generation Based on Music Transcription
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Munir Makhmutov
Adaptive Game Soundtrack Generation Based on Music Transcription
AIIDE, 2019.

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@inproceedings{AIIDE-2019-Makhmutov,
	author        = "Munir Makhmutov",
	booktitle     = "{Proceedings of the 15th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "https://www.aaai.org/ojs/index.php/AIIDE/article/view/5248",
	isbn          = "978-1-57735-819-0",
	pages         = "216--218",
	publisher     = "{AAAI Press}",
	title         = "{Adaptive Game Soundtrack Generation Based on Music Transcription}",
	year          = 2019,
}

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