GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
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Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens H. Krüger
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
CHI-PLAY, 2018.

CHI PLAY 2018
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@inproceedings{CHI-PLAY-2018-KrekhovCEMK,
	author        = "Andrey Krekhov and Sebastian Cmentowski and Katharina Emmerich and Maic Masuch and Jens H. Krüger",
	booktitle     = "{Proceedings of the Fifth Annual Symposium on Computer-Human Interaction in Play}",
	doi           = "10.1145/3242671.3242704",
	isbn          = "978-1-4503-5624-4",
	pages         = "243--256",
	publisher     = "{ACM}",
	title         = "{GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing}",
	year          = 2018,
}

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