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augment (80)
virtual (77)
system (43)
use (35)
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Stem realiti$ (all stems)

240 papers:

DATEDATE-2015-ShulakerWSWWM #3d #concept #integration
Monolithic 3D integration: a path from concept to reality (MMS, TFW, MMS, HW, HSPW, SM), pp. 1197–1202.
ITiCSEITiCSE-2015-MagnenatBKS #artificial reality #feedback #programming #visual notation
Enhancing Robot Programming with Visual Feedback and Augmented Reality (SM, MBA, SK, RWS), pp. 153–158.
CHICHI-2015-BaiBC #artificial reality #game studies #social
Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play (ZB, AFB, GC), pp. 1035–1044.
CHICHI-2015-GromalaTCKS #artificial reality
The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management (DG, XT, AC, MK, CDS), pp. 521–524.
CHICHI-2015-HellerB #artificial reality #mobile #named #smarttech
AudioScope: Smartphones as Directional Microphones in Mobile Audio Augmented Reality Systems (FH, JOB), pp. 949–952.
CHICHI-2015-McGillBMB #artificial reality #challenge #usability
A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays (MM, DB, RMS, SAB), pp. 2143–2152.
CHICHI-2015-MohrKDSK #artificial reality #documentation
Retargeting Technical Documentation to Augmented Reality (PM, BK, MD, DS, DK), pp. 3337–3346.
CHICHI-2015-ReillyEWTE #artificial reality
Mapping out Work in a Mixed Reality Project Room (DFR, AE, AW, AT, WKE), pp. 887–896.
CHICHI-2015-SchmidtKMUKCB #artificial reality #named #simulation
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality (DS, RK, VM, UU, SK, LPC, PB), pp. 2157–2160.
CHICHI-2015-SimeoneVG #artificial reality #case study #design #experience #physics #using
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences (ALS, EV, HG), pp. 3307–3316.
CHICHI-2015-YannierKH #effectiveness #game studies #learning #physics #question #tablet
Learning from Mixed-Reality Games: Is Shaking a Tablet as Effective as Physical Observation? (NY, KRK, SEH), pp. 1045–1054.
HCIDUXU-DD-2015-BystrickyB
The Cold Desert of Software Reality (JB, JB), pp. 3–11.
HCIDUXU-IXD-2015-Pauzie
Head Up Display in Automotive: A New Reality for the Driver (AP), pp. 505–516.
HCIDUXU-UI-2015-AyanogluBTD #artificial reality #case study #using
Effects of Packages’ Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Reality (HA, RB, JT, ED), pp. 3–13.
HCIDUXU-UI-2015-MauricioBC #artificial reality #interactive #named
TattooAR: Augmented Reality Interactive Tattoos (GSM, JdSB, MdGC), pp. 667–674.
HCIHCI-UC-2015-SpeiginerMBRLLB #artificial reality #evolution #framework #web
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications (GS, BM, JDB, HR, AJL, LML, LDB, MG, MS, BD, ME, RJC, EDM), pp. 112–124.
HCIHIMI-IKC-2015-MakiY #3d #animation #artificial reality #definite clause grammar
Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography (NM, KY), pp. 447–456.
HCIHIMI-IKC-2015-OliveiraCBA #artificial reality #gamification #interface #motivation #using
A Head-up Display with Augmented Reality and Gamification for an E-Maintenance System: Using Interfaces and Gamification to Motivate Workers in Procedural Tasks (AO, NC, LCB, RBdA), pp. 499–510.
HCIHIMI-IKD-2015-SuzukiNSTH #artificial reality #behaviour #using
Changing Drinking Behavior and Beverage Consumption Using Augmented Reality (ES, TN, SS, TT, MH), pp. 648–660.
HCILCT-2015-ArenasZDA #artificial reality #development #education #framework #game studies
A Platform for Supporting the Development of Mixed Reality Environments for Educational Games (LA, TZ, PD, IA), pp. 537–548.
HCILCT-2015-BoonbrahmKB #artificial reality #learning #student #using
Using Augmented Reality Technology in Assisting English Learning for Primary School Students (SB, CK, PB), pp. 24–32.
HCILCT-2015-KimCD #artificial reality #learning #simulation
The Learning Effect of Augmented Reality Training in a Computer-Based Simulation Environment (JHK, TC, WD), pp. 406–414.
HCILCT-2015-SebilloTVPG #artificial reality #interface
The Use of Augmented Reality Interfaces for On-site Crisis Preparedness (MS, GT, GV, LP, AG), pp. 136–147.
SACSAC-2015-BogoniPS #artificial reality #evaluation
Evaluation of a haptic virtual reality simulator for endodontics training (TNB, MSP, RS), pp. 267–269.
SACSAC-2015-NaqviMRPHB #artificial reality #deployment #mobile
To cloud or not to cloud: a context-aware deployment perspective of augmented reality mobile applications (NZN, KM, AR, DP, DH, YB), pp. 555–562.
ICSEICSE-v2-2015-ElliottPP #artificial reality #challenge #re-engineering
Virtual Reality in Software Engineering: Affordances, Applications, and Challenges (AE, BP, CP), pp. 547–550.
CASECASE-2014-WangFZL #artificial reality #collaboration #maintenance
An augmented reality based system for remote collaborative maintenance instruction of complex products (JW, YF, CZ, SL), pp. 309–314.
DACDAC-2014-RaoGHC #artificial reality #design
Design Methods for Augmented Reality In-Vehicle Infotainment Systems (QR, CG, MH, SC), p. 6.
HTHT-2014-TursiDR #artificial reality #named
AIRCacher: virtual geocaching powered with augmented reality (GT, MD, GR), pp. 330–332.
ICSMEICSME-2014-MeuriceRWC #exclamation #information management #legacy
Establishing Referential Integrity in Legacy Information Systems — Reality Bites! (LM, FJBR, JHW, AC), pp. 461–465.
MSRMSR-2014-TymchukML #collaboration #open source #question
Collaboration in open-source projects: myth or reality? (YT, AM, ML), pp. 304–307.
CHICHI-2014-BonsignoreMNHKD #authentication #design #game studies #interactive
Design tactics for authentic interactive fiction: insights from alternate reality game designers (EMB, VM, CN, DLH, KK, AD), pp. 947–950.
CHICHI-2014-DenningDK #artificial reality #privacy
In situ with bystanders of augmented reality glasses: perspectives on recording and privacy-mediating technologies (TD, ZD, TK), pp. 2377–2386.
CHICHI-2014-HellerKB #artificial reality #metric #mobile
Simplifying orientation measurement for mobile audio augmented reality applications (FH, AK, JOB), pp. 615–624.
CHICHI-2014-WeichelLKVG #named
MixFab: a mixed-reality environment for personal fabrication (CW, ML, DK, NV, HWG), pp. 3855–3864.
CSCWCSCW-2014-LiuBRW #social #social media
Enriching the distressing reality: social media use by chinese migrant workers (JL, AB, DWR, VW), pp. 710–721.
HCIDHM-2014-GotoYTWS
Application of E-learning System Reality in Kyoto-style Earthen Wall Training (AG, HY, YT, ZW, HS), pp. 247–253.
HCIDHM-2014-MamessierDO #artificial reality #assessment #online #using
Calibration of Online Situation Awareness Assessment Systems Using Virtual Reality (SM, DD, MO), pp. 124–135.
HCIDUXU-DI-2014-BarrosSF
Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence (HOB, MMS, ELRF), pp. 501–508.
HCIDUXU-DI-2014-EstupinanRNFD #artificial reality #case study
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study (SE, FR, PN, CF, ED), pp. 541–549.
HCIDUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #design #game studies #named #video
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
HCIDUXU-DI-2014-Schranz #artificial reality #design #hybrid #physics
Augmented Reality in Design — Thinking about Hybrid Forms of Virtual and Physical Space in Design (CS), pp. 624–635.
HCIDUXU-DI-2014-VasconcelosBRSFKC #design #information management
Designing Information for Mediated Reality Systems (LAV, FB, BR, AS, DF, JK, UC), pp. 647–658.
HCIDUXU-DI-2014-VianaN #artificial reality #game studies #interactive
Immersive Interactive Narratives in Augmented Reality Games (BSV, RN), pp. 773–781.
HCIDUXU-DP-2014-BarrosSF14a #analysis #artificial reality #evaluation #using
Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality (RQB, MMS, MGF), pp. 124–132.
HCIDUXU-ELAS-2014-VilarDRNV #artificial reality #case study #using
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices (EV, ED, FR, PN, EV), pp. 369–377.
HCIDUXU-TMT-2014-Kurosu #user interface
User Interfaces That Appeared in SciFi Movies and Their Reality (MK), pp. 580–588.
HCIHCI-AIMT-2014-Tallig #artificial reality #interactive
Robotic Border Crosser TNG — Creating an Interactive Mixed Reality (AT), pp. 697–706.
HCILCT-TRE-2014-AzkorretaO #artificial reality
Augmented Reality Applications in the Engineering Environment (KOA, HOR), pp. 83–90.
HCILCT-TRE-2014-HafnerHO #artificial reality #physics #using
Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator (PH, VH, JO), pp. 50–61.
ICEISICEIS-v3-2014-SilvaFG14a #artificial reality #speech
Assisting Speech Therapy for Autism Spectrum Disorders with an Augmented Reality Application (CAdS, ARF, APG), pp. 38–45.
RecSysRecSys-2014-CremonesiQ #question #recommendation
Cross-domain recommendations without overlapping data: myth or reality? (PC, MQ), pp. 297–300.
SACSAC-2014-ParkPJ #artificial reality #education #online
QR-code based online robot augmented reality system for education (JPP, MWP, SKJ), pp. 180–185.
ICDARICDAR-2013-ToyamaDSK #artificial reality #documentation #eye tracking #retrieval #smarttech
Wearable Reading Assist System: Augmented Reality Document Combining Document Retrieval and Eye Tracking (TT, AD, WS, KK), pp. 30–34.
ITiCSEITiCSE-2013-Beltran #artificial reality #gender
The importance of the avatar gender in training simulators based on virtual reality (MB), p. 334.
CHICHI-2013-BanNFSITH #artificial reality #using
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality (YB, TN, TF, SS, JI, TT, MH), pp. 69–78.
CHICHI-2013-FanISMWIFT #feedback
Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback (KF, HI, YS, KM, SW, MI, NF, ST), pp. 2557–2566.
CHICHI-2013-HansenBRVK #design #game studies #reuse
Designing reusable alternate reality games (DLH, EMB, MR, AV, KK), pp. 1529–1538.
CSCWCSCW-2013-BallagasDRMSGRS #artificial reality #interactive
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
HCIDUXU-CXC-2013-BamasakBAAAA #artificial reality #social #using
Improving Autistic Children’s Social Skills Using Virtual Reality (OB, RB, HAT, SAH, GAS, MAH), pp. 342–351.
HCIDUXU-NTE-2013-AyanogluRDNT #artificial reality #design #using
Using Virtual Reality to Examine Hazard Perception in Package Design (HA, FR, ED, PN, LT), pp. 30–39.
HCIDUXU-NTE-2013-BarrosSFCC #analysis #artificial reality #people
Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities (HOB, MMS, ELRF, WC, FC), pp. 337–344.
HCIDUXU-NTE-2013-CaladoSCC #artificial reality #bibliography #case study #interactive #perspective
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review (AVSC, MMS, FC, WC), pp. 345–351.
HCIDUXU-NTE-2013-DinisDNTVR #artificial reality #case study #design #using
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
HCIDUXU-NTE-2013-SonntagZSWT #artificial reality #cyber-physical #information management #multimodal #towards
Towards Medical Cyber-Physical Systems: Multimodal Augmented Reality for Doctors and Knowledge Discovery about Patients (DS, SZ, CHS, MW, TT), pp. 401–410.
HCIDUXU-NTE-2013-TeixeiraVDNRS #artificial reality #development #interface
Strategy for the Development of a Walk-In-Place Interface for Virtual Reality (LT, EV, ED, PN, FR, FMdS), pp. 419–426.
HCIDUXU-PMT-2013-FrancaSM #parallel
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies (ACPdF, MMS, LRdLM), pp. 68–73.
HCIDUXU-WM-2013-FalcaoS #artificial reality #usability
Application of Virtual Reality Technologies in Consumer Product Usability (CSF, MMS), pp. 342–351.
HCIHCI-III-2013-KalwarHP13a #internet #question
Internet Anxiety: Myth or Reality? (SKK, KH, JP), pp. 431–440.
HCIHCI-III-2013-KimKAPW #analysis #artificial reality #social
Brain Function Connectivity Analysis for Recognizing Different Relation of Social Emotion in Virtual Reality (JK, DK, SA, SP, MCW), pp. 441–447.
HCIHCI-IMT-2013-ChangLCFC #artificial reality
A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies (HTC, YWL, HTC, SYF, TTC), pp. 177–185.
HCIHCI-IMT-2013-ClamannMK #artificial reality #comparison #simulation #visual notation
Comparison of Enhanced Visual and Haptic Features in a Virtual Reality-Based Haptic Simulation (MPC, WM, DBK), pp. 551–560.
HCIHIMI-D-2013-NakanoOM #3d #artificial reality #using
Leaning Origami Using 3D Mixed Reality Technique (AN, MO, HM), pp. 126–132.
HCIHIMI-HSM-2013-HiyamaOMESH #artificial reality #learning
Augmented Reality System for Measuring and Learning Tacit Artisan Skills (AH, HO, MM, EE, MS, MH), pp. 85–91.
HCIHIMI-LCCB-2013-TanikawaNH #artificial reality
Mixed Reality Digital Museum Project (TT, TN, MH), pp. 248–257.
RecSysRecSys-2013-ZhangSKH #artificial reality #recommendation #using
Improving augmented reality using recommender systems (ZZ, SS, SRK, PH), pp. 173–176.
AMTAMT-2013-KuselSWRSK #atl #case study #model transformation #reuse
Reality Check for Model Transformation Reuse: The ATL Transformation Zoo Case Study (AK, JS, MW, WR, WS, GK), pp. 42–51.
CHICHI-2012-BenkoJW #artificial reality #interactive #named
MirageTable: freehand interaction on a projected augmented reality tabletop (HB, RJ, AW), pp. 199–208.
CHICHI-2012-GurevichLCS #artificial reality #named
TeleAdvisor: a versatile augmented reality tool for remote assistance (PG, JL, BC, RS), pp. 619–622.
CHICHI-2012-LiuHDMB #artificial reality #feedback #mobile #realtime
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices (CL, SH, JD, WEM, MBL), pp. 2973–2976.
CHICHI-2012-NarumiBKTH #artificial reality
Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality (TN, YB, TK, TT, MH), pp. 109–118.
CHICHI-2012-OlssonS #artificial reality #case study #experience #mobile
Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications (TO, MS), pp. 2779–2788.
CSCWCSCW-2012-PoelmanALJ
As if being there: mediated reality for crime scene investigation (RP, OA, SL, PJ), pp. 1267–1276.
ICPRICPR-2012-HartlR #artificial reality #mobile
Rectangular target extraction for mobile augmented reality applications (AH, GR), pp. 81–84.
ICPRICPR-2012-NakamuraSMS #artificial reality
Calibration-free projector-camera system for spatial augmented reality on planar surfaces (TN, FdS, SM, HS), pp. 85–88.
ICPRICPR-2012-TsuruKO #using
Mixed-reality snapshot system using environmental depth sensors (HT, IK, YO), pp. 97–100.
ICPRICPR-2012-YaoKK #artificial reality
Shading derivation from an unspecified object for augmented reality (YY, HK, AK), pp. 57–60.
KEODKEOD-2012-Kavakli #artificial reality #collaboration #information management #ontology
Knowledge Engineering and Ontologies for Object Manipulation in Collaborative Virtual Reality (MK), pp. 284–289.
SACSAC-2012-WeiWRR #artificial reality #challenge #framework
Examining the practical challenges of an Augmented Reality cyber-infrastructure framework (CW, CNW, RR, JR), pp. 531–536.
FSEFSE-2012-PintoSO #comprehension #evolution #testing
Understanding myths and realities of test-suite evolution (LSP, SS, AO), p. 33.
HPDCHPDC-2012-ChenASYB #multi #performance #question
Achieving application-centric performance targets via consolidation on multicores: myth or reality? (LYC, DA, ES, AY, WB), pp. 37–48.
CHICHI-2011-NarumiNKTH #artificial reality #interactive
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction (TN, SN, TK, TT, MH), pp. 93–102.
CSCWCSCW-2011-CheokKPF #artificial reality #research
Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology (ADC, JTKVK, RLP, ONNF), pp. 17–24.
CSCWCSCW-2011-ONeillCRHJD #artificial reality #collaboration
From ethnographic study to mixed reality: a remote collaborative troubleshooting system (JO, SC, FR, NH, CJ, LD), pp. 225–234.
HCIDHM-2011-ElepfandtS #artificial reality #interactive #multimodal
Multimodal, Touchless Interaction in Spatial Augmented Reality Environments (ME, MS), pp. 263–271.
HCIDHM-2011-WegerichR #adaptation #artificial reality
A Context-Aware Adaptation System for Spatial Augmented Reality (AW, MR), pp. 417–425.
HCIDUXU-v1-2011-Kreichgauer #standard
ISO Standards for Standard Software: Accountability, Customer Expectations and Reality (UK), pp. 148–153.
HCIDUXU-v2-2011-KeatingGKPV #artificial reality #design #experience #mobile #tool support #user interface
Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design (GK, DG, AK, NP, AV), pp. 135–141.
HCIHCD-2011-YajimaSY #comprehension #problem #visualisation
Understanding the Business Realities: An Interview Technique Which Can Visualize the Job Problems (AY, YS, TY), pp. 449–457.
HCIHCI-ITE-2011-BarbuceanuADR #analysis #artificial reality #interactive #user interface
Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis (FB, CA, MD, ZR), pp. 204–213.
HCIHCI-ITE-2011-PoorJ #human-computer #interactive
Introducing Animatronics to HCI: Extending Reality-Based Interaction (GMP, RJKJ), pp. 593–602.
HCIHCI-ITE-2011-TanakaMK #case study #human-computer #interactive #interface #multi
Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction (KT, TM, KK), pp. 613–622.
HCIHCI-MIIE-2011-AkahoNYKKN #artificial reality #case study #evaluation #navigation
A Study and Evaluation on Route Guidance of a Car Navigation System Based on Augmented Reality (KA, TN, YY, KK, HK, SN), pp. 357–366.
ICPRICPR-2010-HayashiUPS #artificial reality #detection #multi
An Augmented Reality Setup with an Omnidirectional Camera Based on Multiple Object Detection (TH, HU, JP, HS), pp. 3171–3174.
SACSAC-2010-MacielNJIS #interactive #using
Reality cues-based interaction using whole-body awareness (AM, LPN, VAMJ, JMTI, LFMSS), pp. 1224–1228.
ICSEICSE-2010-Rodrigues #3d #approach #architecture #artificial reality #education #named
VisAr3D: an approach to software architecture teaching based on virtual and augmented reality (CSCR), pp. 351–352.
HTHT-2009-HaouachVG #3d #artificial reality #hypermedia #image
A 3D hypermedia with biomedical stereoscopic images: from creation to exploration in virtual reality (MH, GV, CG), pp. 337–338.
VLDBVLDB-2009-PereiraRSTWH #question #using #web
Answering Web Questions Using Structured Data — Dream or Reality? (FP, AR, SS, WTP, GW, AYH), p. 1646.
CHICHI-2009-KimD #artificial reality #navigation
Simulated augmented reality windshield display as a cognitive mapping aid for elder driver navigation (SK, AKD), pp. 133–142.
CHICHI-2009-MorrisonOPLJRNJ #artificial reality #case study #comparative #mobile
Like bees around the hive: a comparative study of a mobile augmented reality map (AM, AO, PP, SL, GJ, GR, JN, AJ), pp. 1889–1898.
HCIDHM-2009-HeZFH #artificial reality #multi #visualisation
A Multi-functional Visualization System for Motion Captured Human Body Based on Virtual Reality Technology (QH, LZ, XF, YH), pp. 115–122.
HCIHCI-AUII-2009-BillinghurstGSD #artificial reality #interface #towards
Towards Ambient Augmented Reality with Tangible Interfaces (MB, RG, HS, AD), pp. 387–396.
HCIHCI-AUII-2009-Kratky
Mixed Realities — Virtual Object Lessons (AK), pp. 440–445.
HCIHCI-AUII-2009-WelchLLWSW #artificial reality #interactive #paradigm #social
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention (KCW, UL, CL, RW, NS, ZW), pp. 703–712.
HCIHCI-VAD-2009-DoL #3d #artificial reality #game studies #multi
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability (TVD, JWL), pp. 296–303.
HCIHIMI-DIE-2009-Ehnes #artificial reality #automation #interface
A Tangible Mixed Reality Interface for the AMI Automated Meeting Assistant (JE), pp. 485–494.
ICEISICEIS-HCI-2009-NakanishiTO #artificial reality #complexity #design #effectiveness #guidelines #using #verification
Study for Establishing Design Guidelines for Manuals using Augmented Reality Technology — Verification and Expansion of the Basic Model Describing “Effective Complexity” (MN, SiT, YO), pp. 21–26.
ICEISICEIS-J-2009-Ehnes #artificial reality #automation #interface
An Automated Meeting Assistant: A Tangible Mixed Reality Interface for the AMIDA Automatic Content Linking Device (JE), pp. 952–962.
SACSAC-2009-PrettoMLSP #artificial reality
Augmented reality environment for life support training (FP, IHM, MHIL, ERdS, MSP), pp. 836–841.
DATEDATE-2008-DongZ #integration #logic #standard #synthesis
Logic Synthesis with Nanowire Crossbar: Reality Check and Standard Cell-based Integration (MD, LZ), pp. 268–271.
HTHT-2008-StefanoneLR #web
We’re all stars now: reality television, web 2.0, and mediated identities (MS, DL, DR), pp. 107–112.
CSMRCSMR-2008-SeyboldK #maintenance
Aligning Software Maintenance to the Offshore Reality (CS, RKK), pp. 33–42.
ICPCICPC-2008-DeanV #comprehension #industrial
Industrial Realities of Program Comprehension (IRPC 2008) (TRD, JV), pp. 283–284.
CHICHI-2008-JacobGHHSSZ #framework #interactive #interface
Reality-based interaction: a framework for post-WIMP interfaces (RJKJ, AG, LMH, MSH, OS, ETS, JZ), pp. 201–210.
CSCWCSCW-2008-DanisS #enterprise #wiki
A wiki instance in the enterprise: opportunities, concerns and reality (CD, DS), pp. 495–504.
ICEISICEIS-AIDSS-2008-Zacharias
Rules as Simple Way to Model Knowledge — Closing the Gap between Promise and Reality (VZ), pp. 87–94.
ICPRICPR-2008-ServantMHM #artificial reality #locality #refinement #visual notation
Visual planes-based simultaneous localization and model refinement for augmented reality (FS, ÉM, PH, IM), pp. 1–4.
SACSAC-2008-NunesC08a #artificial reality #challenge #health #perspective
The virtual reality challenges in the health care area: a panoramic view (FLSN, RMEMdC), pp. 1312–1316.
CAVCAV-2008-Foster #industrial #tutorial #verification
Assertion-Based Verification: Industry Myths to Realities (Invited Tutorial) (HF), pp. 5–10.
CASECASE-2007-KeirHCC #approach #artificial reality
A New Approach to Accelerometer-based Head Tracking for Augmented Reality & Other Applications (MSK, CEH, JGC, XC), pp. 603–608.
CASECASE-2007-RizziBL #3d #artificial reality #automation #image #modelling #simulation
Automating the Extraction of 3D Models from Medical Images for Virtual Reality and Haptic Simulations (SHRR, PPB, CL), pp. 152–157.
DACDAC-2007-KamhiMMNWKMKC #design #power management #question #validation
Early Power-Aware Design & Validation: Myth or Reality? (GK, SM, SBM, WN, YCW, JK, EM, SVK, SC), pp. 210–211.
ITiCSEITiCSE-2007-Dickinson07a #diagrams
“Touching the void”…: narrowing the crevasse between the tactile diagrams that tutors request and those that work in reality (AD), p. 339.
CSMRCSMR-2007-RatiuJ #library
The Reality of Libraries (DR, JJ), pp. 307–318.
ICPCICPC-2007-RatiuD #source code
From Reality to Programs and (Not Quite) Back Again (DR, FD), pp. 91–102.
HCIDHM-2007-Su #detection #performance #precise
Enhancing Sense of Reality by Efficient and Precise Collision Detection in Virtual Environments (CJS), pp. 969–978.
HCIHCI-AS-2007-KaholFMPS #artificial reality
Augmented Virtual Reality for Laparoscopic Surgical Tool Training (KK, JF, TLM, SP, MS), pp. 459–467.
HCIHCI-AS-2007-YeBRS #artificial reality #design #evaluation
Applications of Virtual Reality in Product Design Evaluation (JY, SB, VR, TS), pp. 1190–1199.
HCIHCI-IPT-2007-DzwiarekLNRS #artificial reality #assessment #using #visual notation
Assessment of Perception of Visual Warning Signals Generated Using an Augmented Reality System (MD, AL, AN, CR, TS), pp. 579–586.
HCIHCI-IPT-2007-LiGR #artificial reality
Resolving Occlusion Between Virtual and Real Scenes for Augmented Reality Applications (LL, TG, BR), pp. 634–642.
HCIHCI-IPT-2007-LuS #artificial reality #e-commerce
Augmented Reality E-Commerce Assistant System: Trying While Shopping (YL, SS), pp. 643–652.
HCIHCI-IPT-2007-OtsukiKNST #artificial reality #interactive #novel
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World (MO, AK, TN, FS, HT), pp. 653–662.
HCIHCI-IPT-2007-SantosSGPAJBJPWCABPHM #artificial reality #design #effectiveness #interactive #named
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments (PS, AS, TG, AP, BA, RJ, LCB, JAJ, JMP, MW, GC, RdA, IB, CP, MH, DM), pp. 689–699.
HCIHCI-MIE-2007-LeePWP #artificial reality #robust
Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems (ECL, KRP, MCW, JP), pp. 700–709.
HCIHCI-MIE-2007-ReifingerWAPR #artificial reality #recognition
Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications (SR, FW, MA, TP, GR), pp. 728–737.
HCIHIMI-IIE-2007-ParkCHNPCJ #artificial reality #navigation
Disposition of Information Entities and Adequate Level of Information Presentation in an In-Car Augmented Reality Navigation System (KSP, IHC, GBH, TJN, JYP, SIC, IHJ), pp. 1098–1108.
HCIHIMI-IIE-2007-TaketaHKN #artificial reality
Virtual Pop-Up Book Based on Augmented Reality (NT, KH, HK, SN), pp. 475–484.
HCIHIMI-IIE-2007-YamaguchiNAHKN #artificial reality #named #navigation #using
AR-Navi: An In-Vehicle Navigation System Using Video-Based Augmented Reality Technology (YY, TN, KA, MH, HK, SN), pp. 1139–1147.
ICEISICEIS-J-2007-CardosoABSS #integration
Inter-enterprise System and Application Integration: A Reality Check (JC, WMPvdA, CB, APS, KS), pp. 3–15.
SACSAC-2007-KimuraTN #artificial reality #mobile
System support for mobile augmented reality services (HK, ET, TN), pp. 1616–1623.
ESEC-FSEESEC-FSE-2007-Siagri #artificial reality #grid #pervasive
Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality (RS), pp. 1–4.
WCREWCRE-2006-RatiuD #how #source code
How Programs Represent Reality (and how they don’t) (DR, FD), pp. 83–92.
CHICHI-2006-BioccaTOX #3d #artificial reality #mobile
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms (FB, AT, CBO, FX), pp. 1115–1122.
ICPRICPR-v3-2006-Xu #approach #artificial reality #gesture #network #recognition
A Neural Network Approach for Hand Gesture Recognition in Virtual Reality Driving Training System of SPG (DX), pp. 519–522.
ICPRICPR-v4-2006-JunejoCF06a #artificial reality #configuration management
Configuring Mixed Reality Environment (INJ, XC, HF), pp. 884–887.
CAVCAV-2006-Das #specification
Formal Specifications on Industrial-Strength Code-From Myth to Reality (MD), p. 1.
WICSAWICSA-2005-Shaw #research
Sparking Research Ideas from the Friction Between Doctrine and Reality (MS), pp. 11–16.
CHICHI-2005-HamalainenIHLN #artificial reality
Martial arts in artificial reality (PH, TI, JH, ML, AN), pp. 781–790.
CHICHI-2005-VoidaPKP #2d #artificial reality #case study
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment (SV, MP, RK, CSP), pp. 611–620.
ITiCSEITiCSE-2004-Harms #artificial reality
A virtual reality simulator of the ENIAC (DEH), p. 239.
CHICHI-2004-CrabtreeBRGFADARTS #artificial reality #game studies
Orchestrating a mixed reality game “on the ground” (AC, SB, TR, CG, MF, RA, AD, MA, JRF, NT, AS), pp. 391–398.
ICPRICPR-v2-2004-KanbaraY #artificial reality #estimation #realtime
Real-time Estimation of Light Source Environment for Photorealistic Augmented Reality (MK, NY), pp. 911–914.
ICPRICPR-v2-2004-PressigoutM #artificial reality #visual notation
Model-Free Augmented Reality by Virtual Visual Servoing (MP, ÉM), pp. 887–890.
ICPRICPR-v3-2004-IwahoriWKF #artificial reality #modelling #network
Neural Network Based Modeling and Color Rendering for Mixed Reality (YI, RJW, HK, KF), pp. 198–201.
ICPRICPR-v4-2004-DehaisDMC #artificial reality #perspective #realtime #sequence #using #video
Augmented Reality through Real-Time Tracking of Video Sequences Using a Panoramic View (CD, MD, GM, VC), pp. 995–998.
SIGIRSIGIR-2004-Gnasa #information management #online #question
Sharing knowledge online (abstract only): a dream or reality? (MG), p. 602.
SACSAC-2004-HatalaKWN #ontology #retrieval #rule-based
Ontology and rule based retrieval of sound objects in augmented audio reality system for museum visitors (MH, LK, RW, KN), pp. 1045–1050.
HTHT-2003-RomeroC #artificial reality #hypermedia #named
HyperReal: a hypermedia model for mixed reality (LR, NC), pp. 2–9.
IWPCIWPC-2003-Cordy03a #automation #industrial #maintenance
Comprehending Reality — Practical Barriers to Industrial Adoption of Software Maintenance Automation (JRC), pp. 196–206.
CHICHI-2003-BrownMCGRS #artificial reality #collaboration #lessons learnt
Lessons from the lighthouse: collaboration in a shared mixed reality system (BB, IM, MC, AG, CR, AS), pp. 577–584.
CHICHI-2003-FlinthamBAHCGTAR #artificial reality #case study #experience #game studies #mobile #online
Where on-line meets on the streets: experiences with mobile mixed reality games (MF, SB, RA, TH, AC, CG, NT, MA, JRF), pp. 569–576.
CHICHI-2003-TangOBM #artificial reality #assembly #comparative #effectiveness
Comparative effectiveness of augmented reality in object assembly (AT, CBO, FB, WM), pp. 73–80.
UMLUML-2003-Rouquette #architecture #uml
UML/MDA Reality Check: Heterogenous Architecture Style (NFR), p. 143.
SACSAC-2003-TorrensHSF #named #scalability
reality: a Scalable Intelligent Travel Planner (MT, PH, LS, BF), pp. 623–630.
CGOCGO-2003-McFarling #optimisation
Reality-Based Optimization (SM), pp. 59–68.
DATEDATE-2002-X #question #tool support
EDA Tools for RF: Myth or Reality?, pp. 292–293.
HTHT-2002-SinclairMMW #artificial reality #hypermedia #using
Links in the palm of your hand: tangible hypermedia using augmented reality (PASS, KM, DEM, MJW), pp. 127–136.
CHICHI-2002-SchnadelbachKFFICFBGR #artificial reality #interface
The augurscope: a mixed reality interface for outdoors (HS, BK, MF, MF, SI, PC, MF, SB, CG, TR), pp. 9–16.
CSCWCSCW-2002-PrinceCFWJBK #3d #artificial reality #interactive #realtime
3-D live: real time interaction for mixed reality (SP, ADC, FF, TW, NJ, MB, HK), pp. 364–371.
ICEISICEIS-2002-GusikhinKRACM #artificial reality #assembly
Virtual Reality Web-Based Environment for Workcell Planning in an Automotive Assembly (OYG, EK, GR, CA, GC, TM), pp. 263–268.
ICPRICPR-v2-2002-KanbaraYT #artificial reality
Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features (MK, NY, HT), pp. 1045–1048.
RERE-2002-DusireFD #requirements
Requirements Engineering — Applying Theory to Reality (SD, MF, ND), pp. 300–302.
ITiCSEITiCSE-2001-Grissom #feedback
Reality check: an informal feedback tool (SG), p. 195.
IWPCIWPC-2001-MaleticMDL #artificial reality #object-oriented #visualisation
Visualizing Object-Oriented Software in Virtual Reality (JIM, AM, GD, JL), pp. 26–35.
CHICHI-2001-KolevaTBFGSLHRA #artificial reality #performance
Orchestrating a mixed reality performance (BK, IT, SB, MF, CG, HS, DvL, CH, JRF, MA), pp. 38–45.
ICEISICEIS-v1-2001-ThorntonR #artificial reality #data mining #mining #network #using
Using Virtual Reality Data Mining for Network Management (KEBT, CR), pp. 340–344.
DATEDATE-2000-LennardSJHH #design #question #standard
Standards for System-Level Design: Practical Reality or Solution in Search of a Question? (CKL, PS, GGdJ, AH, PH), pp. 576–583.
ICPRICPR-v1-2000-DuchesneH #approach #artificial reality #problem
A Point-Based Approach to the Interposition Problem in Augmented Reality (CD, JYH), pp. 1261–1265.
ICPRICPR-v4-2000-KanbaraTYI #artificial reality
A Stereo Vision-Based Augmented Reality System with a Wide Range of Registration (MK, HT, NY, HI), pp. 4147–4151.
ICPRICPR-v4-2000-OhbaOTRDTKK #artificial reality #realtime
Real-Time Micro Environmental Observation with Virtual Reality (KO, JCPO, KT, GR, RD, YT, TK, NK), pp. 4487–4490.
ICPRICPR-v4-2000-OkumaSTY #artificial reality #estimation #image #parametricity #realtime
Real-Time Camera Parameter Estimation from Images for a Mixed Reality System (TO, KS, HT, NY), pp. 4482–4486.
SACSAC-2000-KirnerM #artificial reality #development #using #visualisation
Development of an Information Visualization Tool Using Virtual Reality (TGK, VFMS), pp. 604–606.
HPDCHPDC-2000-RenambotBGS #artificial reality #framework #named
CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments (LR, HEB, DG, HJWS), pp. 239–246.
ICSMEICSM-1999-DefamieJT #experience #reliability
Experience Paper: Software Reliability: Assumptions, Realities and Data (MD, PJ, JT), pp. 337–345.
CHICHI-1999-GaverD #concept #design
Projected Realities: Conceptual Design for Cultural Effect (WWG, AD), pp. 600–607.
HCIHCI-CCAD-1999-AttreeRB #artificial reality #assessment #memory management
Virtual reality in assessment and rehabilitation of impaired memory following brain damage (EAA, FDR, BMB), pp. 1100–1104.
HCIHCI-CCAD-1999-BoschianLDMJ #artificial reality #how #people #question
How can people with disabilities navigate in virtual reality with an input device they can use? (KB, AL, RCD, UM, GJ), pp. 1111–1115.
HCIHCI-CCAD-1999-GermannBO #artificial reality
Assisting individuals with disabilities through the use of virtual reality technologies (CG, JKB, POJ), pp. 952–956.
HCIHCI-CCAD-1999-MocciaB #artificial reality #flexibility
A flexible environment for virtual reality applications (VM, AB), pp. 1085–1089.
HCIHCI-CCAD-1999-Tamura #communication
Communication beyond reality (HT), pp. 1337–1340.
HCIHCI-CCAD-1999-WoolfordMCPAW #artificial reality #comparison #multi #self
Comparison of multimedia and virtual reality for self-training (BW, JM, CC, AP, JAA, MW), pp. 1116–1119.
HCIHCI-EI-1999-RamseyNC #artificial reality
Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions (AR, SN, SC), pp. 142–146.
HCIHCI-EI-1999-SundareswaranBCW #3d #artificial reality #distributed #recognition #speech
A Distributed System for Device Diagnostics Utilizing Augmented Reality, 3D Audio, and Speech Recognition (VS, RB, SC, KW), pp. 466–470.
SACSAC-1999-JacksonTW #artificial reality #collaboration #education #multi
Peer Collaboration and Virtual Environments: A Preliminary Investigation of Multi-Participant Virtual Reality Applied in Science Education (RLJ, WT, WW), pp. 121–125.
SOSPSOSP-1999-Wetherall #network
Active network vision and reality: lessions form a capsule-based system (DW), pp. 64–79.
ITiCSEITiCSE-1998-Goldberg #artificial reality
Building a system in virtual reality with LearningWorks (AG), pp. 5–9.
IWPCIWPC-1998-YoungM #artificial reality #visualisation
Visualizing Software in Virtual Reality (PY, MM), pp. 19–26.
SASSAS-1998-Ruthing #analysis #bidirectional #data flow
Bidirectional Data Flow Analysis in Code Motion: Myth and Reality (OR), pp. 1–16.
IFLIFL-1998-KlusikOP #implementation
Implementing Eden — or: Dreams Become Reality (UK, YOM, RP), pp. 103–119.
CHICHI-1998-MackayFFM #artificial reality #design
Reinventing the Familiar: Exploring an Augmented Reality Design Space for Air Traffic Control (WEM, ALF, LF, LM), pp. 558–565.
ICPRICPR-1998-OkumaKTY #artificial reality #realtime #using
An augmented reality system using a real-time vision based registration (TO, KK, HT, NY), pp. 1226–1229.
ICSEICSE-1998-MascarenhasKBK #analysis #artificial reality #modelling #petri net
Modeling and Analysis of a Virtual Reality System with Time Petri Nets (RM, DK, UAB, RVK), pp. 33–42.
HCIHCI-SEC-1997-EllisDMAJ #equivalence
In Search of Equivalence Classes in Subjective Scales of Reality (SRE, NSD, BMM, BDA, RHJ), pp. 873–876.
HCIHCI-SEC-1997-KuzuokaN #using
Assisting Remote Instruction Using Copied Reality (HK, TN), pp. 957–960.
HCIHCI-SEC-1997-LaneA #artificial reality
Stereopsis and Motion Parallax Cues in Virtual Reality Control Applications (JCL, DLA), pp. 917–920.
HCIHCI-SEC-1997-SuLYFD #artificial reality #industrial #using
Industrial Training Using Virtual Reality (CJS, FL, LY, CMF, VGD), pp. 989–992.
HCIHCI-SEC-1997-Sun #artificial reality
Data Input Devices and Application in Virtual Reality (HS), pp. 1001–1004.
TOOLSTOOLS-ASIA-1997-Diehl #modelling #object-oriented
VRML++: A Language for Object-Oriented Virtual-Reality Models (SD), pp. 141–150.
SACSAC-1997-GudivadaBA #artificial reality #database #retrieval
A retrieval technique for virtual reality databases (VNG, JNB, RA), pp. 328–333.
FSEFSE-1996-Petroski #concept
Engineering Bridges: From Concept to Reality (Abstract) (HP), p. 1.
HPDCHPDC-1996-PapkaS #artificial reality #design #named
UbiWorld: An Environment Integrating Virtual Reality, Supercomputing and Design (MEP, RLS), pp. 306–307.
VLDBVLDB-1995-SimonD #database
Promises and Realities of Active Database Systems (ES, AKD), pp. 642–653.
CHICHI-1995-StoakleyCP #artificial reality #interactive
Virtual Reality on a WIM: Interactive Worlds in Miniature (RS, MC, RFP), pp. 265–272.
VLDBVLDB-1993-Kim #database #object-oriented
Object-Oriented Database Systems: Promises, Reality, and Future (WK), pp. 676–687.
FMFME-1993-CraigenGR #formal method #industrial
Formal Methods Reality Check: Industrial Usage (DC, SLG, TR), pp. 250–267.
HCIHCI-ACS-1993-WarneckeFW #artificial reality #human-computer #interactive
Virtual Reality for Improved Human-Computer Interaction in Robotics and Medicine (HJW, TF, MW), pp. 207–212.
HCIHCI-SHI-1993-KamijoK #artificial reality #using
A Virtual Reality System Using Physiological Data — Application to Virtual Sports CAI (KK, AK), pp. 675–680.
CHIINTERCHI-1993-DrascicGMRWZ #named
ARGOS: a display system for augmenting reality (DD, JG, PM, KR, PW, SZ), p. 521.
CHIINTERCHI-1993-WareAB #artificial reality
Fish tank virtual reality (CW, KA, KSB), pp. 37–42.
SEKESEKE-1993-Russell
ISESS’93 A Reality Check (DWR), pp. 637–640.
TOOLSTOOLS-USA-1993-Osmond #development #named
Keynote: Software Development Realities (RO), p. 5.
TOOLSTOOLS-USA-1993-Tracz #reuse
Realities of Institutionalizing Software Reuse (WT), p. 537.
SACSAC-1993-CollierMS #research
Cheyenne to LEIM/TMM: From Research Vision to Product Reality (GHC, LM, ES), pp. 410–415.
HTHT-ECHT-1992-Bolter #artificial reality #future of #hypermedia
Virtual Reality and the Future of Hypertext (JDB), p. 2.
HTHT-ECHT-1992-MuzzolonB #artificial reality
Virtual Reality: Present and Future (Demonstration) (PM, PB), p. 294.
CHICHI-1992-ShawLGS #artificial reality #simulation
The decoupled simulation model for virtual reality systems (CDS, JL, MG, YS), pp. 321–328.
KRKR-1992-Brachman #information management #representation
“Reducing” CLASSIC to Practice: Knowledge Representation Theory Meets Reality (RJB), pp. 247–258.
CHICHI-1991-Pausch #artificial reality
Virtual reality on five dollars a day (RP), pp. 265–270.
HTHT-1989-EhrmannEMW #education #hypermedia
Hypertext and Higher Education: A Reality Check (SCE, SE, KM, RFEW), p. 393.
CHICHI-1989-FairchildMW #artificial reality
The tourist artificial reality (KMF, GM, AW), pp. 299–304.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.