An approach to level design using procedural content generation and difficulty curves
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Diaz-Furlong Hector Adrian, Ana Luisa Solís González Cosío
An approach to level design using procedural content generation and difficulty curves
CoG, 2013.

CIG 2013
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{CIG-2013-AdrianL,
	author        = "Diaz-Furlong Hector Adrian and Ana Luisa Solís González Cosío",
	booktitle     = "{Proceedings of the Ninth Conference on Computational Inteligence in Games}",
	doi           = "10.1109/CIG.2013.6633640",
	isbn          = "978-1-4673-5308-3",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{An approach to level design using procedural content generation and difficulty curves}",
	year          = 2013,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.