Diaz-Furlong Hector Adrian, Ana Luisa Solís González Cosío
An approach to level design using procedural content generation and difficulty curves
CoG, 2013.
@inproceedings{CIG-2013-AdrianL,
author = "Diaz-Furlong Hector Adrian and Ana Luisa Solís González Cosío",
booktitle = "{Proceedings of the Ninth Conference on Computational Inteligence in Games}",
doi = "10.1109/CIG.2013.6633640",
isbn = "978-1-4673-5308-3",
pages = "1--8",
publisher = "{IEEE}",
title = "{An approach to level design using procedural content generation and difficulty curves}",
year = 2013,
}











