Diaz-Furlong Hector Adrian, Ana Luisa Solís González Cosío
An approach to level design using procedural content generation and difficulty curves
CoG, 2013.
@inproceedings{CIG-2013-AdrianL, author = "Diaz-Furlong Hector Adrian and Ana Luisa Solís González Cosío", booktitle = "{Proceedings of the Ninth Conference on Computational Inteligence in Games}", doi = "10.1109/CIG.2013.6633640", isbn = "978-1-4673-5308-3", pages = "1--8", publisher = "{IEEE}", title = "{An approach to level design using procedural content generation and difficulty curves}", year = 2013, }