Generating varied, stable and solvable levels for angry birds style physics games
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Matthew Stephenson, Jochen Renz
Generating varied, stable and solvable levels for angry birds style physics games
CoG, 2017.

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@inproceedings{CIG-2017-StephensonR,
	author        = "Matthew Stephenson and Jochen Renz",
	booktitle     = "{Proceedings of the 13th Conference on Computational Intelligence and Games}",
	doi           = "10.1109/CIG.2017.8080448",
	isbn          = "978-1-5386-3233-8",
	pages         = "288--295",
	publisher     = "{IEEE}",
	title         = "{Generating varied, stable and solvable levels for angry birds style physics games}",
	year          = 2017,
}

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