Rhythm-based level generation for 2D platformers
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Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas
Rhythm-based level generation for 2D platformers
FDG, 2009.

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@inproceedings{FDG-2009-SmithTWM,
	author        = "Gillian Smith and Mike Treanor and Jim Whitehead and Michael Mateas",
	booktitle     = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}",
	doi           = "10.1145/1536513.1536548",
	isbn          = "978-1-60558-437-9",
	pages         = "175--182",
	publisher     = "{ACM}",
	title         = "{Rhythm-based level generation for 2D platformers}",
	year          = 2009,
}

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