Dhanyu Amarasinghe, Ian Parberry
Towards fast, believable real-time rendering of burning objects in video games
FDG, 2011.
@inproceedings{FDG-2011-AmarasingheP, author = "Dhanyu Amarasinghe and Ian Parberry", booktitle = "{Proceedings of the Sixth Conference on the Foundations of Digital Games}", doi = "10.1145/2159365.2159404", isbn = "978-1-4503-0804-5", pages = "256--258", publisher = "{ACM}", title = "{Towards fast, believable real-time rendering of burning objects in video games}", year = 2011, }