Dhanyu Amarasinghe, Ian Parberry
Towards fast, believable real-time rendering of burning objects in video games
FDG, 2011.
@inproceedings{FDG-2011-AmarasingheP,
author = "Dhanyu Amarasinghe and Ian Parberry",
booktitle = "{Proceedings of the Sixth Conference on the Foundations of Digital Games}",
doi = "10.1145/2159365.2159404",
isbn = "978-1-4503-0804-5",
pages = "256--258",
publisher = "{ACM}",
title = "{Towards fast, believable real-time rendering of burning objects in video games}",
year = 2011,
}











