BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
base (17)
imag (13)
use (10)
model (8)
interact (7)

Stem render$ (all stems)

62 papers:

CHICHI-2015-HanrahanWSM #named
TurkBench: Rendering the Market for Turkers (BVH, JKW, SS, DBM), pp. 1613–1616.
CHICHI-2014-LuFL #gesture #using
Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts (HL, JF, YL), pp. 1685–1694.
CHICHI-2014-PuciharCA #visual notation
The use of surrounding visual context in handheld AR: device vs. user perspective rendering (KCP, PC, JA), pp. 197–206.
HCIHIMI-AS-2014-MakiY #3d #image #multi #using
3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images (NM, KY), pp. 546–554.
ICPRICPR-2014-SchmeingJ #image
Superpixel-Based Disocclusion Filling in Depth Image Based Rendering (MS, XJ), pp. 1073–1078.
SIGIRSIGIR-2014-ReichenbachAZ #assessment
Rendering expressions to improve accuracy of relevance assessment for math search (MSR, AA, RZ), pp. 851–854.
DocEngDocEng-2013-FerilliER #documentation #html #multi
Hi-Fi HTML rendering of multi-format documents in DoMinUS (SF, FE, DR), pp. 173–176.
ICDARICDAR-2013-ZhouFLW #segmentation
Scene Text Segmentation via Inverse Rendering (YZ, JLF, EGLM, RW), pp. 457–461.
CHICHI-2013-LeithingerFOLHLI #interactive #named #physics
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
HCIHCI-AMTE-2013-HermannCW #human-computer #industrial #interactive #manycore #parallel
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms (SH, AC, L(W), pp. 350–360.
HCIHCI-IMT-2013-SakairiTKG #editing #multi #using #visual notation
Multi-layer Control and Graphical Feature Editing Using Server-Side Rendering on Ajax-GIS (TS, TT, KK, YG), pp. 722–729.
SEKESEKE-2012-HanXO #web
Client-Side Rendering Mechanism: A Double-Edged Sword for Browser-Based Web Applications (HH, YX, KO), pp. 124–130.
SEKESEKE-2012-NarkngamL #diagrams #domain-specific language #process #uml
Rendering UML Activity Diagrams as a Domain Specific Language — ADL (CN, YL), pp. 724–729.
DocEngDocEng-2011-PinkneyBB #component #documentation
Reflowable documents composed from pre-rendered atomic components (AJP, SRB, DFB), pp. 163–166.
ICDARICDAR-2011-RashidSB #evaluation #recognition
An Evaluation of HMM-Based Techniques for the Recognition of Screen Rendered Text (SFR, FS, TMB), pp. 1260–1264.
CHICHI-2011-WeissRB #physics
Rendering physical effects in tabletop controls (MW, CR, JOB), pp. 3009–3012.
HCIHCI-ITE-2011-AkahaneHYS #development
Development of a High Definition Haptic Rendering for Stability and Fidelity (KA, TH, TY, MS), pp. 3–12.
HCIHCI-UA-2011-BellegoBBT #smarttech #using
Using a Smart Phone for Information Rendering in Computer-Aided Surgery (GLB, MB, IB, JT), pp. 202–209.
HCIHIMI-v2-2011-KuboDM #interactive #realtime
Real-time and Interactive Rendering for Translucent Materials such as Human Skin (HK, YD, SM), pp. 388–395.
DATEDATE-2010-GrottesiMRB #animation #parallel
Parallel subdivision surface rendering and animation on the Cell BE processor (RG, SM, MR, LB), pp. 178–183.
SIGMODSIGMOD-2010-FuKOPZ #incremental
Ajax-based report pages as incrementally rendered views (YF, KK, KWO, YP, KKZ), pp. 567–578.
ICPRICPR-2010-Lin_ #image
Noise-Insensitive Contrast Enhancement for Rendering High-Dynamic-Range Images (HYSL), pp. 2676–2679.
HPDCHPDC-2010-StuartCMO #multi #pipes and filters #using
Multi-GPU volume rendering using MapReduce (JAS, CKC, KLM, JDO), pp. 841–848.
CHICHI-2008-KrukD #navigation
Rendering navigation and information space with honeycombTM (SRK, BM), pp. 1793–1796.
ICPRICPR-2008-LiuZXMD #estimation #image
Illumination transition image: Parameter-based illumination estimation and re-rendering (JL, NZ, LX, GM, SD), pp. 1–4.
ICPRICPR-2008-Machucho-CadenaCB #using
Rendering of brain tumors using endoneurosonography (RMC, SdlCR, EBC), pp. 1–4.
ICPRICPR-2008-SatoOKI #image #realtime
Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method (RS, SO, HK, KI), pp. 1–4.
ECMFAECMDA-FA-2008-Fondement #syntax #visual notation
Graphical Concrete Syntax Rendering with SVG (FF), pp. 200–214.
FATESTestCom-FATES-2008-CalameP #case study #html #modelling #testing
Applying Model-Based Testing to HTML Rendering Engines — A Case Study (JRC, JvdP), pp. 250–265.
ICDARICDAR-2007-WachenfeldFKJ #segmentation
Segmentation of Very Low Resolution Screen-Rendered Text (SW, SF, HUK, XJ), pp. 1153–1157.
ICDARICDAR-2007-WachenfeldKJ #database #recognition
Annotated Databases for the Recognition of Screen-Rendered Text (SW, HUK, XJ), pp. 272–276.
HCIHCI-IPT-2007-HeBPC #mobile
Accelerated Rendering of Vector Graphics on Mobile Devices (GH, BB, ZP, XC), pp. 298–305.
ICEISICEIS-AIDSS-2007-Vallejo-FernandezGL #approach #optimisation
A Qualitative Expert Knowledge Approach to Rendering Optimization (DVF, CGM, LJL), pp. 336–341.
DATEDATE-DF-2006-DavilaTSSBR #algorithm #architecture #configuration management #design #implementation
Design and implementation of a rendering algorithm in a SIMD reconfigurable architecture (MorphoSys) (JD, AdT, JMS, MSE, NB, FR), pp. 52–57.
ICPRICPR-v1-2006-LiL #probability
Probabilistic Image-Based Rendering with Gaussian Mixture Model (WL, BL), pp. 179–182.
ICPRICPR-v2-2006-WachenfeldKJ #recognition
Recognition of Screen-Rendered Text (SW, HUK, XJ), pp. 1086–1089.
ICPRICPR-v4-2006-AlnasserF
Image-Based Rendering of Synthetic Diffuse Objects in Natural Scenes (MA, HF), pp. 787–790.
SACSAC-2006-FangG #bound #dataset
Boundary surface extraction and rendering for volume datasets (SF, PG), pp. 1356–1360.
SACSAC-2006-GiannettiFTNRC #performance
High performance XSL-FO rendering for variable data printing (FG, LGF, RT, TN, MR, MBC), pp. 811–817.
SEKESEKE-2005-ChiangTK #classification #multi #performance #using
Fast Class Rendering Using Multiresolution Classification in Discrete Cosine Transform Domain (TWC, TT, LJK), pp. 689–694.
ICPRICPR-v1-2004-YaoC #performance
An Efficient Image-Based Rendering Method (JY, WkC), pp. 88–91.
ICPRICPR-v2-2004-KovacsS #performance
Efficient Coding of Stroke-Rendered Paintings (LK, TS), pp. 835–838.
ICPRICPR-v2-2004-MachidaTY #estimation
Dense Estimation of Surface Reflectance Properties Based on Inverse Global Illumination Rendering (TM, HT, NY), pp. 895–898.
ICPRICPR-v3-2004-IwahoriWKF #artificial reality #modelling #network
Neural Network Based Modeling and Color Rendering for Mixed Reality (YI, RJW, HK, KF), pp. 198–201.
DocEngDocEng-2003-MongB #using #visual notation #web
Using SVG as the rendering model for structured and graphically complex web material (JCM, DFB), pp. 88–91.
SACSAC-2003-ChenL #clustering #dataset #visualisation
Cluster Rendering of Skewed Datasets via Visualization (KC, LL), pp. 909–916.
SACSAC-2003-TakeuchiIH #parallel
An Improvement on Binary-Swap Compositing for Sort-Last Parallel Rendering (AT, FI, KH), pp. 996–1002.
ICPRICPR-v1-2002-Mignotte #multi #parametricity
Bayesian Rendering with Non-Parametric Multiscale Prior Model (MM), pp. 247–251.
ICPRICPR-v3-2002-TomiteYY #image #interactive #multi
Arbitrary Viewpoint Rendering from Multiple Omnidirectional Images for Interactive Walkthroughs (KT, KY, NY), pp. 987–990.
SACSAC-2002-TrembilskiB
Transparency for polygon based cloud rendering (AT, AB), pp. 785–790.
DACDAC-2001-SolomonH #layout #using
Using Texture Mapping with Mipmapping to Render a VLSI Layout (JS, MH), pp. 500–505.
ICPRICPR-v3-2000-WestenbergR
X-Ray Volume Rendering by Hierarchical Wavelet Splatting (MAW, JBTMR), pp. 3163–3166.
ITiCSEITiCSE-1998-KarpouzisK #approach #pipes and filters
The rendering pipeline in the classroom: a diversified approach (KK, SDK), pp. 139–142.
ICPRICPR-1998-SeoAH #video
Video augmentation by image-based rendering under the perspective camera model (YS, MHA, KSH), pp. 1694–1696.
ICPRICPR-1998-WernerPH #performance #visualisation
Efficient rendering of projective model for image-based visualization (TW, TP, VH), pp. 1705–1707.
SACSAC-1998-VazirgiannisSTH #interactive #modelling #multi
Interactive multimedia scenario: modeling rendering (MV, IS, MT, MH), pp. 462–470.
CHICHI-1997-Kurze #interactive
Rendering Drawings for Interactive Haptic Perception (MK), pp. 423–430.
HCIHCI-CC-1997-CakDE #design #industrial
An Ergonomic Rendering System for Industrial Design (SC, END, AE), pp. 603–606.
HCIHCI-SEC-1997-Reichert #approach
Perception-Oriented Stereo Rendering: A New Approach to Control the Third Dimension (LR), pp. 845–848.
HCIHCI-SEC-1997-Riedel #3d #aspect-oriented #parametricity #performance
3D-Rendering and the Eye: Aspects for Efficient Rendering Through Physiological and Anatomical Parameters of the Eye (OR), pp. 981–984.
PPoPPPPoPP-1997-JiangS #parallel
Parallel Shear-Warp Volume Rendering on Shared Address Space Multiprocessors (DJ, JPS), pp. 252–263.
CHICHI-1996-SchumannSLR #image
Assessing the Effect of Non-Photorealistic Rendered Images in CAD (JS, TS, SL, AR), pp. 35–41.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.