Real-time procedural terrain generation through swarm behaviours
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Ángel Fernández Cabezas, Tommy Thompson
Real-time procedural terrain generation through swarm behaviours
FDG, 2013.

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@inproceedings{FDG-2013-CabezasT,
	author        = "Ángel Fernández Cabezas and Tommy Thompson",
	booktitle     = "{Proceedings of the Eighth International Conference on the Foundations of Digital Games}",
	ee            = "http://www.fdg2013.org/program/posters/poster03_cabezas_thompson.pdf",
	isbn          = "978-0-9913982-0-1",
	pages         = "421--422",
	publisher     = "{Society for the Advancement of the Science of Digital Games}",
	title         = "{Real-time procedural terrain generation through swarm behaviours}",
	year          = 2013,
}

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