BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
model (8)
use (6)
algorithm (5)
base (4)
imag (4)

Stem terrain$ (all stems)

35 papers:

CHICHI-2015-OskampBHG #analysis #design #evaluation #multi #named
TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis (MO, CB, RH, TCNG), pp. 3553–3562.
CHICHI-2015-WillettJID #interactive #lightweight
Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps (WW, BJ, TI, PD), pp. 3563–3572.
CASECASE-2014-MeaclemSPGHMC
Sensor guided biped felling machine for steep terrain harvesting (CVM, LS, RP, SG, CEH, BJEM, XC), pp. 984–989.
VLDBVLDB-2014-WangKLW #multi #named
Terrain-Toolkit: A Multi-Functional Tool for Terrain Data (QW, MK, CL, RCWW), pp. 1645–1648.
STOCSTOC-2014-ChengJ
Shortest paths on polyhedral surfaces and terrains (SWC, JJ), pp. 373–382.
ICEISICEIS-v1-2014-PenaAMFF #algorithm #gpu #parallel #using
An Improved Parallel Algorithm Using GPU for Siting Observers on Terrain (GCP, MVAA, SVGM, WRF, CRF), pp. 367–375.
ICPRICPR-2014-RothermelHWB #generative #modelling #performance #robust #semantics #video
Fast and Robust Generation of Semantic Urban Terrain Models from UAV Video Streams (MR, NH, KW, DB), pp. 592–597.
VLDBVLDB-2014-KaulWYJ13
Finding Shortest Paths on Terrains by Killing Two Birds with One Stone (MK, RCWW, BY, CSJ), pp. 73–84.
CIKMCIKM-2011-JameelLYC #ranking
An unsupervised ranking method based on a technical difficulty terrain (SJ, WL, CmAY, SC), pp. 1989–1992.
MLDMMLDM-2011-Sullins #smarttech
Exploration Strategies for Learned Probabilities in Smart Terrain (JS), pp. 224–238.
CASECASE-2010-MacwanNB #approach #bound #multi #novel #online #predict #probability
On-line target-motion prediction for autonomous multirobot search in realistic terrains with time-expanding boundaries: A novel probabilistic approach (AM, GN, BB), pp. 662–667.
ICPRICPR-2010-FlorianiMV #modelling
Modeling and Generalization of Discrete Morse Terrain Decompositions (LDF, PM, MV), pp. 999–1002.
ICPRICPR-2010-JakkojuKJ #classification #performance #using
Fast and Spatially-Smooth Terrain Classification Using Monocular Camera (CJ, KMK, CVJ), pp. 4060–4063.
SACSAC-2009-BrooksI #classification #detection #novel #visual notation
Visual detection of novel terrain via two-class classification (CAB, KI), pp. 1145–1150.
ICALPICALP-A-2008-Phillips #algorithm #approximate
Algorithms for epsilon-Approximations of Terrains (JMP), pp. 447–458.
ICPRICPR-2008-Junejo
Camera calibration for uneven terrains by observing pedestrians (INJ), pp. 1–4.
SACSAC-2008-MenezesB #case study #modelling
A study of terrain coverage models (RM, HB), pp. 1964–1968.
CASECASE-2007-TranKSH #interactive #modelling
Dynamic Modelling of Wheel-Terrain Interaction of a UGV (THT, NMK, SS, QPH), pp. 369–374.
SACSAC-2007-MenezesMVSB
A model for terrain coverage inspired by ant’s alarm pheromones (RM, FM, FEV, RS, MB), pp. 728–732.
SACSAC-2006-HazelTVW #approach #named #scalability
TerraCost: a versatile and scalable approach to computing least-cost-path surfaces for massive grid-based terrains (TH, LT, JV, RW), pp. 52–57.
ITiCSEITiCSE-2005-OechsleG #algorithm #distributed #framework #implementation #simulation
DisASTer (distributed algorithms simulation terrain): a platform for the implementation of distributed algorithms (RO, TG), pp. 44–48.
SACSAC-2005-FlanaginGRAS #automation #bibliography #generative #using
Automated terrain generation using LIDAR and waterbody survey data (MF, AG, JJR, MA, KS), pp. 1185–1189.
ICPRICPR-v4-2004-StevensSEM #navigation #using
Motion Imagery Navigation Using Terrain Estimates (MRS, MS, RSE, JCM), pp. 272–275.
ICPRICPR-v1-2000-BorsHW #image #modelling #using
Terrain Modeling in Synthetic Aperture Radar Images Using Shape-from-Shading (AGB, ERH, RCW), pp. 1798–1801.
ICPRICPR-v1-2000-GimelfarbZ #image #multi #re-engineering
Relative Image Orientation for Multiple-View Terrain Reconstruction (GLG, JQZ), pp. 1904–1907.
ICALPICALP-1999-LanthierMS
Shortest Anisotropic Paths on Terrains (ML, AM, JRS), pp. 524–533.
ICPRICPR-1998-LuKB #3d #image #re-engineering #segmentation
Image segmentation and image matching for 3D terrain reconstruction (YL, KK, MB), pp. 1535–1537.
ICPRICPR-1998-Luong #sketching
Sketching natural terrain from uncalibrated imagery (QTL), pp. 51–55.
ICPRICPR-1998-WilsonH #adaptation #re-engineering
Terrain reconstruction with an adaptive surface mesh (RCW, ERH), pp. 1401–1404.
CIKMCIKM-1997-LinR #navigation #using
Using a Sequential Index in Terrain-Aided Navigation (LL, TR), pp. 177–184.
CIKMCIKM-1996-AbdelguerfiCWSMBR #database #representation
A Terrain Database Representation Based on an Extended Vector Product Format (MA, EC, CW, KS, VM, RB, BR), pp. 27–33.
SACSAC-1994-FlorianiM
Computing point visibility on a terrain based on a nested horizon structure (LDF, PM), pp. 318–322.
SACSAC-1994-FlorianiMP #bibliography #formal method #modelling
Hierarchical terrain models: survey and formalization (LDF, PM, EP), pp. 323–327.
SACSAC-1993-FlorianiM #algorithm #modelling
Algorithms for Visibility Computation on Digital Terrain Models (LDF, PM), pp. 380–387.
STOCSTOC-1991-BlumRS #geometry #navigation
Navigating in Unfamiliar Geometric Terrain (Preliminary Version) (AB, PR, BS), pp. 494–504.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.