AI-based Game Design Patterns
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Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook 0001, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith
AI-based Game Design Patterns
FDG, 2015.

FDG 2015
Full names Links ISxN
	author        = "Mike Treanor and Alexander Zook and Mirjam P. Eladhari and Julian Togelius and Gillian Smith and Michael Cook 0001 and Tommy Thompson and Brian Magerko and John Levine and Adam M. Smith",
	booktitle     = "{Proceedings of the 10th International Conference on the Foundations of Digital Games}",
	ee            = "",
	publisher     = "{Society for the Advancement of the Science of Digital Games}",
	title         = "{AI-based Game Design Patterns}",
	year          = 2015,


Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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