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Travelled to:
1 × France
1 × South Korea
Collaborated with:
M.O.Riedl Kristin Siu S.Das M.Riedl B.Magerko Mikhail Jacob Eric Fruchter Brent Harrison E.Butler Ken Hartsook Michael Cook 0001 A.M.Smith G.Smith Tommy Thompson Julian Togelius Stephen Lee-Urban Heather K. Holden Robert A. Sottilare Keith W. Brawner N.M.Davis B.O'Neill B.Headrick A.Grosz M.Nitsche Mirjam Eladhari Mike Treanor Mirjam P. Eladhari J.Levine
Talks about:
game (8) generat (3) base (3) procedur (2) support (2) toward (2) mechan (2) design (2) world (2) evalu (2)

Person: Alexander Zook

DBLP DBLP: Zook:Alexander

Contributed to:

CHI 20152015
CHI 20132013
CIG 20112011
AIIDE 20122012
FDG 20122012
CIG 20132013
DiGRA 20132013
FDG 20142014
FDG 20152015
FDG 20172017

Wrote 14 papers:

CHI-2015-DasZR #game studies #personalisation
Examining Game World Topology Personalization (SD, AZ, MOR), pp. 3731–3734.
CHI-2013-DavisZOHRGN
Creativity support for novice digital filmmaking (NMD, AZ, BO, BH, MR, AG, MN), pp. 651–660.
CIG-2011-HartsookZDR #game studies #towards
Toward supporting stories with procedurally generated game worlds (KH, AZ, SD, MOR), pp. 297–304.
AIIDE-2012-ZookR #data-driven
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment (AZ, MOR).
FDG-2012-ZookLRHSB #automation #generative #towards
Automated scenario generation: toward tailored and optimized military training in virtual environments (AZ, SLU, MOR, HKH, RAS, KWB), pp. 164–171.
CIG-2013-RiedlZ #game studies
AI for game production (MOR, AZ), pp. 1–8.
DiGRA-2013-JacobZM #gesture #reasoning #representation
Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
FDG-2014-SiuZR #collaboration #contest #design #evaluation #game studies
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
FDG-2014-ZookFR #automation #game studies #learning #parametricity
Automatic playtesting for game parameter tuning via active learning (AZ, EF, MOR).
FDG-2015-CookESSTTZ #game studies #question #what
AI-based Games: Contrabot and What Did You Do? (MC0, ME, AMS, GS, TT, JT, AZ).
FDG-2015-TreanorZETSCTML #design pattern #game studies
AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
FDG-2015-ZookHR #analysis #game studies #monte carlo
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis (AZ, BH, MR).
FDG-2017-ButlerSZ #generative #synthesis
Program synthesis as a generative method (EB, KS, AZ), p. 10.
FDG-2017-SiuZR #framework #game studies
A framework for exploring and evaluating mechanics in human computation games (KS, AZ, MOR), p. 4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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