Procedurally Generated History: building a game ecosystem through autoplay
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Gabriele Trovato, Soren Johnson, Pieter Spronck
Procedurally Generated History: building a game ecosystem through autoplay
FDG, 2015.

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@inproceedings{FDG-2015-TrovatoJS,
	author        = "Gabriele Trovato and Soren Johnson and Pieter Spronck",
	booktitle     = "{Proceedings of the 10th International Conference on the Foundations of Digital Games}",
	ee            = "http://www.fdg2015.org/papers/fdg2015_paper_13.pdf",
	publisher     = "{Society for the Advancement of the Science of Digital Games}",
	title         = "{Procedurally Generated History: building a game ecosystem through autoplay}",
	year          = 2015,
}

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