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Travelled to:
1 × Canada
Collaborated with:
Sander Bakkes H. Jaap van den Herik Shoshannah Tekofsky Giel van Lankveld Paris Mavromoustakos Blom J.M.Broersen Maurice H. J. Bergsma Freek den Teuling Hanneke Kersjes Mehmet Kosa A.Plaat G.Maggiore Timor Timuri M.Rauterberg Marcel van der Heijden Iris Balemans Tetske Avontuur M.v.Zaanen Mateusz Bialas Gabriele Trovato Soren Johnson Guillaume Chaslot I.Szita Arnoud Arntz Martijn Goudbeek Y.N.Ravari R.Sifa Anders Drachen F.D.Giacomo M.Abbadi A.Cortesi Carlos Santos Dino Dini Frank Peters Hans Bouwknegt
Talks about:
game (10) player (5) model (5) person (3) adapt (3) tabletop (2) strategi (2) competit (2) toward (2) profil (2)

Person: Pieter Spronck

DBLP DBLP: Spronck:Pieter

Contributed to:

AIIDE 20072007
AIIDE 20082008
CIG 20082008
AIIDE 20102010
CIG 20112011
AIIDE 20122012
AIIDE 20132013
CIG 20132013
FDG 20132013
CIG 20142014
FDG 20152015
CIG 20162016
AIIDE 20172017
FDG 20182018
SLE 20172017
CoG 20192019

Wrote 22 papers:

AIIDE-2007-TimuriSH #automation
Automatic Rule Ordering for Dynamic Scripting (TT, PS, HJvdH), pp. 49–54.
AIIDE-2008-BergsmaS #adaptation #game studies #reasoning
Adaptive Spatial Reasoning for Turn-based Strategy Games (MHJB, PS).
AIIDE-2008-ChaslotBSS #framework #game studies #monte carlo
Monte-Carlo Tree Search: A New Framework for Game AI (GC, SB, IS, PS).
AIIDE-2008-LankveldSR #scalability
Difficulty Scaling through Incongruity (GvL, PS, MR).
CIG-2008-BakkesSH #adaptation #agile #game studies #video
Rapid adaptation of video game AI (SB, PS, HJvdH), pp. 79–86.
CIG-2008-HeijdenBS #game studies #realtime
Dynamic formations in real-time strategy games (MvdH, SB, PS), pp. 47–54.
AIIDE-2010-SpronckT #modelling
Player Modeling in Civilization IV (PS, FdT).
CIG-2011-LankveldSHA #game studies #profiling #tool support
Games as personality profiling tools (GvL, PS, HJvdH, AA), pp. 197–202.
AIIDE-2012-SpronckBL #profiling
Player Profiling with Fallout 3 (PS, IB, GvL).
AIIDE-2013-AvontuurSZ #modelling
Player Skill Modeling in Starcraft II (TA, PS, MvZ).
AIIDE-2013-TekofskySGB #towards
Towards a Player Age Model (ST, PS, MG, JMB).
CIG-2013-MaggioreSDPBS #adaptation #game studies #named #realtime
LGOAP: Adaptive layered planning for real-time videogames (GM, CS, DD, FP, HB, PS), pp. 1–8.
CIG-2013-TekofskySPHB #game studies
Play style: Showing your age (ST, PS, AP, HJvdH, JMB), pp. 1–8.
FDG-2013-TekofskySPHB #assessment #behaviour #game studies #named
PsyOps: Personality assessment through gaming behavior (ST, PS, AP, HJvdH, JMB), pp. 166–173.
CIG-2014-BialasTS #game studies
Cultural influences on play style (MB, ST, PS), pp. 1–7.
FDG-2015-TrovatoJS #ecosystem #game studies
Procedurally Generated History: building a game ecosystem through autoplay (GT, SJ, PS).
CIG-2016-KersjesS #game studies #modelling
Modeling believable game characters (HK, PS), pp. 1–8.
AIIDE-2017-RavariSSD #game studies #hybrid #online #predict
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny (YNR, PS, RS, AD), pp. 207–213.
FDG-2018-BlomBS #personalisation #tablet
Personalized crisis management training on a tablet (PMB, SB, PS), p. 10.
FDG-2018-KosaS #analysis #game studies #what
What tabletop players think about augmented tabletop games: a content analysis (MK, PS), p. 8.
SLE-2017-GiacomoACSM #domain-specific language #named
Metacasanova: an optimized meta-compiler for domain-specific languages (FDG, MA, AC, PS, GM), pp. 232–243.
CoG-2019-BlomBS #modelling #multi #towards
Towards Multi-modal Stress Response Modelling in Competitive League of Legends (PMB, SB, PS), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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