Travelled to:
1 × Canada
Collaborated with:
Sander Bakkes H. Jaap van den Herik Shoshannah Tekofsky Giel van Lankveld Paris Mavromoustakos Blom J.M.Broersen Maurice H. J. Bergsma Freek den Teuling Hanneke Kersjes Mehmet Kosa A.Plaat G.Maggiore Timor Timuri M.Rauterberg Marcel van der Heijden Iris Balemans Tetske Avontuur M.v.Zaanen Mateusz Bialas Gabriele Trovato Soren Johnson Guillaume Chaslot I.Szita Arnoud Arntz Martijn Goudbeek Y.N.Ravari R.Sifa Anders Drachen F.D.Giacomo M.Abbadi A.Cortesi Carlos Santos Dino Dini Frank Peters Hans Bouwknegt
Talks about:
game (10) player (5) model (5) person (3) adapt (3) tabletop (2) strategi (2) competit (2) toward (2) profil (2)
Person: Pieter Spronck
DBLP: Spronck:Pieter
Contributed to:
Wrote 22 papers:
- AIIDE-2007-TimuriSH #automation
- Automatic Rule Ordering for Dynamic Scripting (TT, PS, HJvdH), pp. 49–54.
- AIIDE-2008-BergsmaS #adaptation #game studies #reasoning
- Adaptive Spatial Reasoning for Turn-based Strategy Games (MHJB, PS).
- AIIDE-2008-ChaslotBSS #framework #game studies #monte carlo
- Monte-Carlo Tree Search: A New Framework for Game AI (GC, SB, IS, PS).
- AIIDE-2008-LankveldSR #scalability
- Difficulty Scaling through Incongruity (GvL, PS, MR).
- CIG-2008-BakkesSH #adaptation #agile #game studies #video
- Rapid adaptation of video game AI (SB, PS, HJvdH), pp. 79–86.
- CIG-2008-HeijdenBS #game studies #realtime
- Dynamic formations in real-time strategy games (MvdH, SB, PS), pp. 47–54.
- AIIDE-2010-SpronckT #modelling
- Player Modeling in Civilization IV (PS, FdT).
- CIG-2011-LankveldSHA #game studies #profiling #tool support
- Games as personality profiling tools (GvL, PS, HJvdH, AA), pp. 197–202.
- AIIDE-2012-SpronckBL #profiling
- Player Profiling with Fallout 3 (PS, IB, GvL).
- AIIDE-2013-AvontuurSZ #modelling
- Player Skill Modeling in Starcraft II (TA, PS, MvZ).
- AIIDE-2013-TekofskySGB #towards
- Towards a Player Age Model (ST, PS, MG, JMB).
- CIG-2013-MaggioreSDPBS #adaptation #game studies #named #realtime
- LGOAP: Adaptive layered planning for real-time videogames (GM, CS, DD, FP, HB, PS), pp. 1–8.
- CIG-2013-TekofskySPHB #game studies
- Play style: Showing your age (ST, PS, AP, HJvdH, JMB), pp. 1–8.
- FDG-2013-TekofskySPHB #assessment #behaviour #game studies #named
- PsyOps: Personality assessment through gaming behavior (ST, PS, AP, HJvdH, JMB), pp. 166–173.
- CIG-2014-BialasTS #game studies
- Cultural influences on play style (MB, ST, PS), pp. 1–7.
- FDG-2015-TrovatoJS #ecosystem #game studies
- Procedurally Generated History: building a game ecosystem through autoplay (GT, SJ, PS).
- CIG-2016-KersjesS #game studies #modelling
- Modeling believable game characters (HK, PS), pp. 1–8.
- AIIDE-2017-RavariSSD #game studies #hybrid #online #predict
- Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny (YNR, PS, RS, AD), pp. 207–213.
- FDG-2018-BlomBS #personalisation #tablet
- Personalized crisis management training on a tablet (PMB, SB, PS), p. 10.
- FDG-2018-KosaS #analysis #game studies #what
- What tabletop players think about augmented tabletop games: a content analysis (MK, PS), p. 8.
- SLE-2017-GiacomoACSM #domain-specific language #named
- Metacasanova: an optimized meta-compiler for domain-specific languages (FDG, MA, AC, PS, GM), pp. 232–243.
- CoG-2019-BlomBS #modelling #multi #towards
- Towards Multi-modal Stress Response Modelling in Competitive League of Legends (PMB, SB, PS), pp. 1–4.