Efficiency, realism, and representation in generated content: a case study using family tree generation
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Peter A. Mawhorter
Efficiency, realism, and representation in generated content: a case study using family tree generation
FDG, 2017.

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@inproceedings{FDG-2017-Mawhorter,
	author        = "Peter A. Mawhorter",
	booktitle     = "{Proceedings of the 12th International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/3102071.3110570",
	isbn          = "978-1-4503-5319-9",
	pages         = "4",
	publisher     = "{ACM}",
	title         = "{Efficiency, realism, and representation in generated content: a case study using family tree generation}",
	year          = 2017,
}

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